• DocumentCode
    660618
  • Title

    Pex4Fun: A web-based environment for educational gaming via automated test generation

  • Author

    Tillmann, Nikolai ; De Halleux, Jonathan ; Tao Xie ; Bishop, J.

  • Author_Institution
    Microsoft Res., Redmond, WA, USA
  • fYear
    2013
  • fDate
    11-15 Nov. 2013
  • Firstpage
    730
  • Lastpage
    733
  • Abstract
    Pex4Fun (http://www.pex4fun.com/) is a web-based educational gaming environment for teaching and learning programming and software engineering. Pex4Fun can be used to teach and learn programming and software engineering at many levels, from high school all the way through graduate courses. With Pex4Fun, a student edits code in any browser - with Intellisense - and Pex4Fun executes it and analyzes it in the cloud. Pex4Fun connects teachers, curriculum authors, and students in a unique social experience, tracking and streaming progress updates in real time. In particular, Pex4Fun finds interesting and unexpected input values (with Pex, an advanced test-generation tool) that help students understand what their code is actually doing. The real fun starts with coding duels where a student writes code to implement a teacher´s secret specification (in the form of sample-solution code not visible to the student). Pex4Fun finds any discrepancies in behavior between the student´s code and the secret specification. Such discrepancies are given as feedback to the student to guide how to fix the student´s code to match the behavior of the secret specification. This tool demonstration shows how Pex4Fun can be used in teaching and learning, such as solving coding duels, exploring course materials in feature courses, creating and teaching a course, creating and publishing coding duels, and learning advanced topics behind Pex4Fun.
  • Keywords
    cloud computing; computer aided instruction; computer games; computer science education; educational courses; programming; software engineering; teaching; Intellisense; Pex4Fun; Web-based educational gaming environment; advanced test-generation tool; automated test generation; cloud; coding duels; course materials; graduate courses; high school; programming teaching; secret specification; software engineering teaching; Education; Encoding; Games; Programming profession; Software engineering; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Automated Software Engineering (ASE), 2013 IEEE/ACM 28th International Conference on
  • Conference_Location
    Silicon Valley, CA
  • Type

    conf

  • DOI
    10.1109/ASE.2013.6693144
  • Filename
    6693144