DocumentCode :
664006
Title :
Accelerating optimization-based haptic rendering by parallel quadratic programming method
Author :
Ge Yu ; Dangxiao Wang ; Yuru Zhang
Author_Institution :
State Key Lab. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
fYear :
2013
fDate :
3-7 Nov. 2013
Firstpage :
4499
Lastpage :
4504
Abstract :
It is a challenging problem to achieve fast and realistic six degree-of-freedom (DOF) haptic simulation of scenarios involving large number of multi-region contacts. In this paper, we propose an optimization-based constrained method enhanced by parallel quadratic programming to solve the rendering problem. Hierarchical sphere-tree models are used to represent the moving haptic tool and its surrounding static objects. Given a moving graphic tool as the avatar of the haptic tool in the virtual environment, we compute its quasi-static motion by solving a configuration-based optimization. Instead of using traditional active-set method, we transform the original optimization problem into its dual problem and solve the optimum about the graphic tool using a parallel quadratic programming method. Our algorithm has been implemented with a 6-DoF Phantom Premium 3.0. We validate the proposed algorithm in several benchmarks involving complex, large-region contacts. The results demonstrate that the proposed method can achieve a two to three times speed improvement than the active-set method. A further speed-up for haptic rendering may be achieved by the parallel implementation on parallel processor such as graphic processing units.
Keywords :
graphics processing units; quadratic programming; rendering (computer graphics); set theory; trees (mathematics); virtual reality; 6-DoF Phantom Premium 3.0; configuration-based optimization; graphic processing units; haptic tool avatar; hierarchical sphere-tree models; moving graphic tool; optimization-based constrained method; optimization-based haptic rendering; parallel quadratic programming method; six degree-of-freedom haptic simulation; virtual environment; Force; Haptic interfaces; Quadratic programming; Rendering (computer graphics); Torque;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligent Robots and Systems (IROS), 2013 IEEE/RSJ International Conference on
Conference_Location :
Tokyo
ISSN :
2153-0858
Type :
conf
DOI :
10.1109/IROS.2013.6697003
Filename :
6697003
Link To Document :
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