DocumentCode :
66404
Title :
Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task
Author :
Ragan, Eric D. ; Bowman, Doug A. ; Kopper, Regis ; Stinson, Cheryl ; Scerbo, Siroberto ; Mcmahan, Ryan P.
Author_Institution :
Cyber & Inf. Security Res. Group, Oak Ridge Nat. Lab., Oak Ridge, TN, USA
Volume :
21
Issue :
7
fYear :
2015
fDate :
July 1 2015
Firstpage :
794
Lastpage :
807
Abstract :
Virtual reality training systems are commonly used in a variety of domains, and it is important to understand how the realism of a training simulation influences training effectiveness. We conducted a controlled experiment to test the effects of display and scenario properties on training effectiveness for a visual scanning task in a simulated urban environment. The experiment varied the levels of field of view and visual complexity during a training phase and then evaluated scanning performance with the simulator´s highest levels of fidelity and scene complexity. To assess scanning performance, we measured target detection and adherence to a prescribed strategy. The results show that both field of view and visual complexity significantly affected target detection during training; higher field of view led to better performance and higher visual complexity worsened performance. Additionally, adherence to the prescribed visual scanning strategy during assessment was best when the level of visual complexity during training matched that of the assessment conditions, providing evidence that similar visual complexity was important for learning the technique. The results also demonstrate that task performance during training was not always a sufficient measure of mastery of an instructed technique. That is, if learning a prescribed strategy or skill is the goal of a training exercise, performance in a simulation may not be an appropriate indicator of effectiveness outside of training-evaluation in a more realistic setting may be necessary.
Keywords :
computer based training; graphical user interfaces; optical scanners; virtual reality; controlled experiment; fidelity level; field-of-view; instructed technique; scanning performance assessment; scanning performance evaluation; scene complexity level; simulated urban environment; target adherence measurement; target detection measurement; task performance; training exercise; training simulation; virtual reality training effectiveness; visual complexity; visual scanning strategy; visual scanning task; Complexity theory; Head; Object detection; Solid modeling; Training; Virtual reality; Visualization; Artificial; Graphical user interfaces; and virtual realities; Graphical user interfaces; augmented; augmented and virtual realities;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2015.2403312
Filename :
7042312
Link To Document :
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