• DocumentCode
    66404
  • Title

    Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task

  • Author

    Ragan, Eric D. ; Bowman, Doug A. ; Kopper, Regis ; Stinson, Cheryl ; Scerbo, Siroberto ; Mcmahan, Ryan P.

  • Author_Institution
    Cyber & Inf. Security Res. Group, Oak Ridge Nat. Lab., Oak Ridge, TN, USA
  • Volume
    21
  • Issue
    7
  • fYear
    2015
  • fDate
    July 1 2015
  • Firstpage
    794
  • Lastpage
    807
  • Abstract
    Virtual reality training systems are commonly used in a variety of domains, and it is important to understand how the realism of a training simulation influences training effectiveness. We conducted a controlled experiment to test the effects of display and scenario properties on training effectiveness for a visual scanning task in a simulated urban environment. The experiment varied the levels of field of view and visual complexity during a training phase and then evaluated scanning performance with the simulator´s highest levels of fidelity and scene complexity. To assess scanning performance, we measured target detection and adherence to a prescribed strategy. The results show that both field of view and visual complexity significantly affected target detection during training; higher field of view led to better performance and higher visual complexity worsened performance. Additionally, adherence to the prescribed visual scanning strategy during assessment was best when the level of visual complexity during training matched that of the assessment conditions, providing evidence that similar visual complexity was important for learning the technique. The results also demonstrate that task performance during training was not always a sufficient measure of mastery of an instructed technique. That is, if learning a prescribed strategy or skill is the goal of a training exercise, performance in a simulation may not be an appropriate indicator of effectiveness outside of training-evaluation in a more realistic setting may be necessary.
  • Keywords
    computer based training; graphical user interfaces; optical scanners; virtual reality; controlled experiment; fidelity level; field-of-view; instructed technique; scanning performance assessment; scanning performance evaluation; scene complexity level; simulated urban environment; target adherence measurement; target detection measurement; task performance; training exercise; training simulation; virtual reality training effectiveness; visual complexity; visual scanning strategy; visual scanning task; Complexity theory; Head; Object detection; Solid modeling; Training; Virtual reality; Visualization; Artificial; Graphical user interfaces; and virtual realities; Graphical user interfaces; augmented; augmented and virtual realities;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2015.2403312
  • Filename
    7042312