DocumentCode :
664822
Title :
Gaze adaptive convergence in stereo 3D applications
Author :
Eickelberg, Stefan ; Kays, R.
Author_Institution :
Commun. Technol. Inst., Tech. Univ. Dortmund, Dortmund, Germany
fYear :
2013
fDate :
9-11 Sept. 2013
Firstpage :
1
Lastpage :
5
Abstract :
The accommodation vergence conflict is one of the the main sources for visual fatigue caused by stereo 3d. Special care has to be taken during content production in order to maintain a high quality of experience. However, the common approaches of doing so are not always viable and might come with certain disadvantages as well. In this paper, we therefore propose and analyze a method, which solves the accommodation vergence conflict. The basic idea is to constantly shift the point currently gazed upon into the display plane. This is done via convergence shifts of the stereoscopic imagery, which are known to be unperceivable if done slowly. The proposed method is based on gaze tracking, signal processing and disparity maps.
Keywords :
convergence; gaze tracking; quality of experience; stereo image processing; disparity map; display plane; gaze adaptive convergence; gaze tracking; quality of experience; signal processing; stereo 3D application; stereoscopic imagery; visual fatigue; Cameras; Convergence; Fatigue; Smoothing methods; Stereo image processing; Three-dimensional displays; Visualization; Stereo 3D; accommodation vergence conflict; convergence shift; gaze-tracking; postprocessing; zero-parallax-setting;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Electronics ?? Berlin (ICCE-Berlin), 2013. ICCEBerlin 2013. IEEE Third International Conference on
Conference_Location :
Berlin
Print_ISBN :
978-1-4799-1411-1
Type :
conf
DOI :
10.1109/ICCE-Berlin.2013.6697981
Filename :
6697981
Link To Document :
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