• DocumentCode
    664888
  • Title

    f.Gaze — Focus on gaze animation for autonomous virtual human characters

  • Author

    Bode, C. ; Dubbick, Bernhard ; Bremer, Thomas ; Strippgen, David ; Strippgen, Simone

  • fYear
    2013
  • fDate
    9-11 Sept. 2013
  • Firstpage
    360
  • Lastpage
    362
  • Abstract
    The advances in interactive realtime animation do not match the realistic visuals synthesized by modern hardware. We investigate if the liveliness of interactive virtual characters may be enhanced by a more detailed gaze animation compared to current games. We propose a modified inverse kinematics scheme, that we use to adapt motion capture animation to a specific situation.
  • Keywords
    computer animation; image motion analysis; autonomous virtual human character; gaze animation; interactive realtime animation; interactive virtual character; modified inverse kinematics scheme; motion capture animation; Animation; Bismuth; Bones; Games; Joints; Torso; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics ?? Berlin (ICCE-Berlin), 2013. ICCEBerlin 2013. IEEE Third International Conference on
  • Conference_Location
    Berlin
  • Print_ISBN
    978-1-4799-1411-1
  • Type

    conf

  • DOI
    10.1109/ICCE-Berlin.2013.6698047
  • Filename
    6698047