DocumentCode
664888
Title
f.Gaze — Focus on gaze animation for autonomous virtual human characters
Author
Bode, C. ; Dubbick, Bernhard ; Bremer, Thomas ; Strippgen, David ; Strippgen, Simone
fYear
2013
fDate
9-11 Sept. 2013
Firstpage
360
Lastpage
362
Abstract
The advances in interactive realtime animation do not match the realistic visuals synthesized by modern hardware. We investigate if the liveliness of interactive virtual characters may be enhanced by a more detailed gaze animation compared to current games. We propose a modified inverse kinematics scheme, that we use to adapt motion capture animation to a specific situation.
Keywords
computer animation; image motion analysis; autonomous virtual human character; gaze animation; interactive realtime animation; interactive virtual character; modified inverse kinematics scheme; motion capture animation; Animation; Bismuth; Bones; Games; Joints; Torso; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics ?? Berlin (ICCE-Berlin), 2013. ICCEBerlin 2013. IEEE Third International Conference on
Conference_Location
Berlin
Print_ISBN
978-1-4799-1411-1
Type
conf
DOI
10.1109/ICCE-Berlin.2013.6698047
Filename
6698047
Link To Document