• DocumentCode
    665167
  • Title

    Distance approximation using pivot point in narrow phase collision detection

  • Author

    Sulaiman, H.A. ; Othman, M.A. ; Salahuddin, Lizawati ; Zainudin, M.N.S. ; Md Salim, Sani Irwan ; Ismail, M.M. ; Bade, Abdullah ; Abdullah, Mohd Harun

  • Author_Institution
    Univ. Teknikal Malaysia Melaka, Durian Tunggal, Malaysia
  • fYear
    2013
  • fDate
    7-8 Nov. 2013
  • Firstpage
    106
  • Lastpage
    110
  • Abstract
    Discrete and Continuous Collision Detection is two common fields in Collision Detection research area where it helps to determine time and point of contact when two object intersect. Each technique increase speed and accuracy of the simulation itself but depending on application, we need to have specific solution of collision detection technique. Most computer games and simulation maintain speed as the main important elements while others such as medical and mechanical simulation needs to have a very high precision collision detection technique. Thus, an algorithm for the optimal distance computation algorithm for continuous collision detection is shown in this paper. The basic idea is to use an AABB for both object triangles and creating a moveable origin point called Dynamic Origin Point (DyOP). DyOP created by using minimum and maximum point of both AABBs where it dynamically changes whenever the object move. This is a novel algorithm that works better than the previously known Gilbert Keerthi-Johnson algorithm and Lin-Canny algorithm where it helps to reduce the complicated test and implementation. We have shown that our technique is performed faster than the previous algorithms by increasing speed and nearly approximate the good distance between two nearly intersected triangles.
  • Keywords
    approximation theory; computational geometry; virtual reality; AABB; Gilbert Keerthi-Johnson algorithm; Lin-Canny algorithm; continuous collision detection; distance approximation; dynamic origin point; narrow phase collision detection; optimal distance computation algorithm; pivot point; Algorithm design and analysis; Computational modeling; Heuristic algorithms; Information technology; Real-time systems; Solid modeling; Virtual environments; collision detection; computer graphics; distance computation; virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Instrumentation, Communications, Information Technology, and Biomedical Engineering (ICICI-BME), 2013 3rd International Conference on
  • Conference_Location
    Bandung
  • Print_ISBN
    978-1-4799-1649-8
  • Type

    conf

  • DOI
    10.1109/ICICI-BME.2013.6698474
  • Filename
    6698474