DocumentCode :
665167
Title :
Distance approximation using pivot point in narrow phase collision detection
Author :
Sulaiman, H.A. ; Othman, M.A. ; Salahuddin, Lizawati ; Zainudin, M.N.S. ; Md Salim, Sani Irwan ; Ismail, M.M. ; Bade, Abdullah ; Abdullah, Mohd Harun
Author_Institution :
Univ. Teknikal Malaysia Melaka, Durian Tunggal, Malaysia
fYear :
2013
fDate :
7-8 Nov. 2013
Firstpage :
106
Lastpage :
110
Abstract :
Discrete and Continuous Collision Detection is two common fields in Collision Detection research area where it helps to determine time and point of contact when two object intersect. Each technique increase speed and accuracy of the simulation itself but depending on application, we need to have specific solution of collision detection technique. Most computer games and simulation maintain speed as the main important elements while others such as medical and mechanical simulation needs to have a very high precision collision detection technique. Thus, an algorithm for the optimal distance computation algorithm for continuous collision detection is shown in this paper. The basic idea is to use an AABB for both object triangles and creating a moveable origin point called Dynamic Origin Point (DyOP). DyOP created by using minimum and maximum point of both AABBs where it dynamically changes whenever the object move. This is a novel algorithm that works better than the previously known Gilbert Keerthi-Johnson algorithm and Lin-Canny algorithm where it helps to reduce the complicated test and implementation. We have shown that our technique is performed faster than the previous algorithms by increasing speed and nearly approximate the good distance between two nearly intersected triangles.
Keywords :
approximation theory; computational geometry; virtual reality; AABB; Gilbert Keerthi-Johnson algorithm; Lin-Canny algorithm; continuous collision detection; distance approximation; dynamic origin point; narrow phase collision detection; optimal distance computation algorithm; pivot point; Algorithm design and analysis; Computational modeling; Heuristic algorithms; Information technology; Real-time systems; Solid modeling; Virtual environments; collision detection; computer graphics; distance computation; virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Instrumentation, Communications, Information Technology, and Biomedical Engineering (ICICI-BME), 2013 3rd International Conference on
Conference_Location :
Bandung
Print_ISBN :
978-1-4799-1649-8
Type :
conf
DOI :
10.1109/ICICI-BME.2013.6698474
Filename :
6698474
Link To Document :
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