• DocumentCode
    667640
  • Title

    Using games to teach programming

  • Author

    Karel, Perutka ; Petr, Hanacek ; Tomas, Shejbal

  • Author_Institution
    Fac. of Appl. Inf., Tomas Bata Univ. in Zlin, Zlin, Czech Republic
  • fYear
    2013
  • fDate
    Oct. 31 2013-Nov. 1 2013
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    The paper deals with the usage of games to attract and practice the knowledge of participants of a course in which the basics of MATLAB programming are taught. There were created several games for that purpose, the paper presents two of them. These games were used for educational purposes in last years and they were positively evaluated by the course participants. The students are more motivated, they carefully watch the source code and remember it easily, which helps them in future, in the future programming. The computer games summarize several parts of the basic course programming, such as conditions, cycles, working with files etc.
  • Keywords
    computer aided instruction; computer games; computer science education; programming; source code (software); teaching; MATLAB programming; basic course programming; computer games; source code; teaching; Engineering education; Games; MATLAB; Programming profession; MATLAB; computer games; programming; teaching;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Engineering Education (CISPEE), 2013 1st International Conference of the Portuguese Society for
  • Conference_Location
    Porto
  • Print_ISBN
    978-1-4799-1219-3
  • Type

    conf

  • DOI
    10.1109/CISPEE.2013.6701990
  • Filename
    6701990