DocumentCode
668308
Title
A Pedagogical Re-tale: Nusantara Folktales Conservation via Multimedia Programming in Alice 2.3
Author
Rahman, Siti Noraisyah Abd ; Mazlan, Nor Azlin ; Ling Siew Woei
Author_Institution
Fac. of Creative Multimedia, Multimedia Univ., Cyberjaya, Malaysia
fYear
2013
fDate
4-6 Sept. 2013
Firstpage
248
Lastpage
253
Abstract
This paper explores the significance of encouraging Nusantara folktale readers to create an interactive digital storytelling product that can be shared on the Internet using open-source programming software. The motivation of this paper is derived from the concern whether Alice is a potential pedagogical tool in conserving Nusantara folktales or a mere software that teaches basic programming. The authors developed a digital product based on the folktale titled "Bawang Putih, Bawang Merah" in Alice 2.3, and also discussed the aesthetical-technical strengths and limitations of the software faced during the development of the project. Thereby, this paper sheds light on the potentials and limitations of Alice as an interactive storytelling tool for readers with no prior programming background, along with the possibility of becoming a digital archiving tool in conserving Nusantara folktales through transmedia storytelling.
Keywords
history; interactive systems; multimedia systems; public domain software; Alice 2.3; Bawang Putih Bawang Merah; Internet; Nusantara folktales conservation; digital archiving tool; interactive digital storytelling product; multimedia programming; open-source programming software; pedagogical retale; transmedia storytelling; Flowcharts; Internet; Multimedia communication; Programming profession; Software; Videos; Alice 2.3; Communities of Practice; Digital Media; Multimedia Programming; Nusantara Folktales Conservation;
fLanguage
English
Publisher
ieee
Conference_Titel
Informatics and Creative Multimedia (ICICM), 2013 International Conference on
Conference_Location
Kuala Lumpur
Type
conf
DOI
10.1109/ICICM.2013.49
Filename
6702818
Link To Document