DocumentCode
669283
Title
Nonlinear diffusion at your fingertips: Theory and mobile applications
Author
Thuerck, Daniel ; Kuijper, A.
fYear
2013
fDate
4-6 Sept. 2013
Firstpage
807
Lastpage
812
Abstract
Through affordable smartphones and lower costs for mobile internet access, mobile communication by moving and still pictures has become a commonplace. However, while most phones offer a camera for taking pictures, the image processing capabilities are relatively sparse. The challenges that arise with real-time image handling are not yet countered by complex techniques. Because of the limited computation power, simple algorithms were used. In this paper, we will show that the technique of nonlinear diffusion can be used in (near) real-time on most smartphone´s GPUs if being implemented in an OpenGL ES shader. The presented implementation is then used for several image-related tasks, namely denoising, deblocking and upscaling directly on the phone. As the performance evaluation shows, anisotropic diffusion offers a nice framework for complex mobile image handling in several arising problem areas.
Keywords
diffusion; graphics processing units; image denoising; mobile computing; smart phones; GPUs; OpenGL ES shader; anisotropic diffusion; complex mobile image handling; image deblocking; image denoising; image upscaling; nonlinear diffusion; smartphone; Cameras; Graphics processing units; Image coding; Image edge detection; Mobile communication; Noise reduction; Real-time systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Image and Signal Processing and Analysis (ISPA), 2013 8th International Symposium on
Conference_Location
Trieste
Type
conf
DOI
10.1109/ISPA.2013.6703847
Filename
6703847
Link To Document