Title :
Arm-like mechanism user interface for 3D animation
Author :
Uribe-Quevedo, A. ; Leon, H. ; Perez-Gutierrez, B.
Author_Institution :
Ind. Eng., Mil. Nueva Granada Univ., Bogota, Colombia
Abstract :
Character animation is traditionally accomplished using traditional input devices such as keyboards, mouse, joysticks, programming pads or motion capture systems with elevated costs making them unavailable to common users. However, 3D User Interfaces such as electromechanical sensors, depth maps and vision tracking have been changing how we interact with information in several applications and common use devices. Animation using 3D user interfaces allows more natural, fluent and precise queues of motion, which is why this work presents the implementation of an anthropomorphic mechanism for motion capture through flexion/extension and abduction/adduction with an arm mechanism of four Degrees of Freedom. The goal is to present the feasibility of assembling a low cost device that allows tracking suitable motion for performing an animation on a virtual character.
Keywords :
computer animation; computer vision; image motion analysis; manipulators; tracking; user interfaces; virtual reality; 3D animation; 3D user interfaces; anthropomorphic mechanism; arm mechanism; arm-like mechanism user interface; character animation; depth maps; electromechanical sensors; four degrees of freedom; motion capture; virtual character; vision tracking; Data processing; Friction; Graphical user interfaces; Robot sensing systems; Software; Three-dimensional displays; 3D animation; interaction; robotics; virtual reality;
Conference_Titel :
Control, Automation and Systems (ICCAS), 2013 13th International Conference on
Conference_Location :
Gwangju
Print_ISBN :
978-89-93215-05-2
DOI :
10.1109/ICCAS.2013.6704117