DocumentCode
669819
Title
Spatial domain complexity reduction method for depth image based rendering using wavelet transform
Author
Chih-Hsien Hsia ; Wei-Han Cheng ; Hsin-Ting Li ; Jen-Shiun Chiang
Author_Institution
Dept. of Electr. Eng., Chinese Culture Univ., Taipei, Taiwan
fYear
2013
fDate
12-15 Nov. 2013
Firstpage
263
Lastpage
268
Abstract
Depth Image Based Rendering (DIBR) is an approach to generate a 3-D image by the original 2-D color image with the corresponding 2-D depth map. Although DIBR is a quite convenient technique of converting 2D to 3D images, there is a big problem in DIBR system that it cannot reach real-time processing due to the computing time. Therefore, this paper proposes a method based on discrete wavelet transform and adaptive edge-oriented smoothing process to improve the computing time of the system. The proposed method also preserves the original texture. As a results, this indicate that the proposed method not only preserves the vertical texture but also reduces at least 60% of the computing time of the DIBR system.
Keywords
image colour analysis; image texture; rendering (computer graphics); wavelet transforms; 2-D color image; 3-D image; DIBR system; adaptive edge-oriented smoothing process; computing time; corresponding 2-D depth map; depth image based rendering; spatial domain complexity reduction method; vertical texture; wavelet transform; Adaptive filters; Color; Discrete wavelet transforms; Image resolution; Information filters; Smoothing methods; Asymmetric Smoothing Filter; DIBR; DWT; Image Warping; Symmetric Smoothing Filter;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Signal Processing and Communications Systems (ISPACS), 2013 International Symposium on
Conference_Location
Naha
Print_ISBN
978-1-4673-6360-0
Type
conf
DOI
10.1109/ISPACS.2013.6704558
Filename
6704558
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