Title :
High-frequency PO-SBR code on GPU
Author :
Chun Yun Kee ; Chao-Fu Wang
Author_Institution :
Temasek Labs., Nat. Univ. of Singapore, Singapore, Singapore
Abstract :
This paper discusses some implementation details in accelerating physical optics - shooting and bouncing rays (POSBR) method using graphics processing unit (GPU). Compute unified device architecture (CUDA) and OptiX from Nvidia are used to reduce computational time of monostatic scattering pattern prediction of electrically large arbitrary target.
Keywords :
graphics processing units; optical computing; parallel architectures; physical optics; CUDA; GPU; Nvidia; OptiX; compute unified device architecture; graphics processing unit; high-frequency PO-SBR code; physical optics; shooting and bouncing rays method; Acceleration; Antennas; Backscatter; Electromagnetics; Engines; Graphics processing units; Ray tracing;
Conference_Titel :
Antennas and Propagation Society International Symposium (APSURSI), 2013 IEEE
Conference_Location :
Orlando, FL
Print_ISBN :
978-1-4673-5315-1
DOI :
10.1109/APS.2013.6711603