DocumentCode
674752
Title
Detecting data visualization preferences using games
Author
Scarlatos, Lori L. ; Nti, Kwame ; Wong, Alexander
Author_Institution
Dept. of Technol. & Soc., Stony Brook Univ., Stony Brook, NY, USA
fYear
2013
fDate
21-22 Oct. 2013
Firstpage
1
Lastpage
5
Abstract
In visualizations of large multivariate data sets, discrete data can be effectively represented using glyphs. Glyphs have the advantage of allowing for rapid visual comparison, using differing visual dimensions to represent the different variables in the data. Some types of glyphs accommodate even more variables by using shape to represent the data. Yet the characteristics of these shapes may have underlying perceptual meanings. The purpose of this study was to determine whether certain shape characteristics are commonly viewed as good or bad. We conducted a study using two methods to gather data: a traditional survey, and a casual game. The results of this study strongly suggest that there are certain shape characteristics that are generally perceived as positive/negative, although they are not necessarily what might be expected.
Keywords
computer games; data handling; data visualisation; casual game; data visualization preferences; differing visual dimensions; discrete data; glyphs; large multivariate data sets; rapid visual comparison; shape characteristics; Abstracts; Data visualization; Games; Information management; Shape; Shape measurement; Visualization; glyph; perception; shape; visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Emerging Technologies for a Smarter World (CEWIT), 2013 10th International Conference and Expo on
Conference_Location
Melville, NY
Type
conf
DOI
10.1109/CEWIT.2013.6713750
Filename
6713750
Link To Document