DocumentCode
675620
Title
A brief introduction of an improved A∗ search algorithm
Author
Kuang Ping ; Luo Shuai
Author_Institution
Coll. of Comput. Sci. & Technol., UESTC, Chengdu, China
fYear
2013
fDate
17-19 Dec. 2013
Firstpage
146
Lastpage
148
Abstract
This article is about A* search algorithm, which is a computer algorithm that is widely used in path-finding and graph traversal. The process of plotting an efficiently traversal path between points, called nodes. Noted for its performance and accuracy, it enjoys widespread use. In this paper, an analysis on the determination of the heuristic function and excute heuristic searching and realize the A* algorithm. At this point, we propose a more efficient method of heuristic function. Especially, A* algorithm is widely used in game development. Finally, we can prove that A* algorithm is effective and simple.
Keywords
algorithm theory; game theory; graph theory; search problems; A* search algorithm; computer algorithm; game development; graph traversal; heuristic function; heuristic searching; path-finding; traversal path; Algorithm design and analysis; Approximation algorithms; Computers; Games; Heuristic algorithms; Software algorithms; Time complexity; A∗ algorithm; game development; path-finding;
fLanguage
English
Publisher
ieee
Conference_Titel
Wavelet Active Media Technology and Information Processing (ICCWAMTIP), 2013 10th International Computer Conference on
Conference_Location
Chengdu
Print_ISBN
978-1-4799-2445-5
Type
conf
DOI
10.1109/ICCWAMTIP.2013.6716619
Filename
6716619
Link To Document