• DocumentCode
    675620
  • Title

    A brief introduction of an improved A∗ search algorithm

  • Author

    Kuang Ping ; Luo Shuai

  • Author_Institution
    Coll. of Comput. Sci. & Technol., UESTC, Chengdu, China
  • fYear
    2013
  • fDate
    17-19 Dec. 2013
  • Firstpage
    146
  • Lastpage
    148
  • Abstract
    This article is about A* search algorithm, which is a computer algorithm that is widely used in path-finding and graph traversal. The process of plotting an efficiently traversal path between points, called nodes. Noted for its performance and accuracy, it enjoys widespread use. In this paper, an analysis on the determination of the heuristic function and excute heuristic searching and realize the A* algorithm. At this point, we propose a more efficient method of heuristic function. Especially, A* algorithm is widely used in game development. Finally, we can prove that A* algorithm is effective and simple.
  • Keywords
    algorithm theory; game theory; graph theory; search problems; A* search algorithm; computer algorithm; game development; graph traversal; heuristic function; heuristic searching; path-finding; traversal path; Algorithm design and analysis; Approximation algorithms; Computers; Games; Heuristic algorithms; Software algorithms; Time complexity; A∗ algorithm; game development; path-finding;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Wavelet Active Media Technology and Information Processing (ICCWAMTIP), 2013 10th International Computer Conference on
  • Conference_Location
    Chengdu
  • Print_ISBN
    978-1-4799-2445-5
  • Type

    conf

  • DOI
    10.1109/ICCWAMTIP.2013.6716619
  • Filename
    6716619