DocumentCode :
676384
Title :
An implementation of Blokus Duo player on FPGA
Author :
Kojima, Akira
Author_Institution :
Dept. of Comput. & Network Eng., Hiroshima City Univ., Hiroshima, Japan
fYear :
2013
fDate :
9-11 Dec. 2013
Firstpage :
506
Lastpage :
509
Abstract :
Blokus Duo is a board game for two players, which uses 21 different shapes of tiles and 14×14 board. We implement Blokus Duo player design on FPGA by using hardware-software co-design method. In this paper, we describe the structure and the algorithm which are used in our Blokus Duo player design. It uses alpha-beta pruning and iterative deepening depth-first search by software and evaluation function by hardware in the current version. The hardware-software co-design implementation is about seven times faster than the original software code.
Keywords :
field programmable gate arrays; hardware-software codesign; iterative methods; tree searching; Blokus Duo player design; FPGA; alpha-beta pruning; evaluation function; hardware-software codesign method; iterative deepening depth-first search; software code; Blokus Duo; FGPA; Hardware-Software Co-design;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Field-Programmable Technology (FPT), 2013 International Conference on
Conference_Location :
Kyoto
Print_ISBN :
978-1-4799-2199-7
Type :
conf
DOI :
10.1109/FPT.2013.6718429
Filename :
6718429
Link To Document :
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