• DocumentCode
    676788
  • Title

    Ship wakes 3D simulation based on OSG

  • Author

    Tian Ma ; Jianguo Huang ; Qunfei Zhang

  • Author_Institution
    Coll. of Comput. Sci. & Technol., Xi´an Univ. of Sci. & Technol., Xi´an, China
  • fYear
    2013
  • fDate
    22-25 Oct. 2013
  • Firstpage
    1
  • Lastpage
    3
  • Abstract
    In 3D real-time simulation system of ocean scene, ship wakes´ effect is important. Based on the dispersive nature of deepwater surface wave, particle system´s movement models of bow wake were built. Stern wake´s shape-like particle system model was built according to its field angle´s distance-width formula. Then the two models were realized through OSG particle system on VS2010 platform. The application results show that this two methods have better 3D display effect and rendering efficiency.
  • Keywords
    digital simulation; flow simulation; geophysics computing; graph theory; ocean waves; rendering (computer graphics); ships; surface waves (fluid); wakes; 3D display effect; 3D real-time simulation system; OSG particle system; VS2010 platform; bow wake; deepwater surface wave dispersive nature; field angle distance-width formula; ocean scene; open scene graph; particle system movement model; rendering; ship wake effect; ship wakes 3D simulation; stern wake shape-like particle system model; Computational modeling; Educational institutions; Marine vehicles; Real-time systems; Sea surface; Surface waves; Three-dimensional displays; 3D Visual simulation; open scene graph(OSG); particle system; ship wakes;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    TENCON 2013 - 2013 IEEE Region 10 Conference (31194)
  • Conference_Location
    Xi´an
  • ISSN
    2159-3442
  • Print_ISBN
    978-1-4799-2825-5
  • Type

    conf

  • DOI
    10.1109/TENCON.2013.6719053
  • Filename
    6719053