Title :
Toward Augmented Reality of Textures: Vibrotactile High-Frequency Stimuli Mask Texture Perception to Be Rougher or Smoother?
Author :
Asano, Shungo ; Okamoto, Shusuke ; Yamada, Y.
Author_Institution :
Dept. of Mech. Sci. & Eng., Nagoya Univ., Nagoya, Japan
Abstract :
Augmented reality technology realizes variable sensory feedback while maintaining a high perceptual quality by superposing real and virtual stimuli. In this research, we experimentally verified whether the masking effects of high-frequency vibrotactile stimulation on fingers is applicable to augmented reality of the tactile texture of materials. A vibrotactile stimulator was worn on a finger (ring-vibrating condition) or mounted on materials (material-vibrating condition). We investigated the effect of vibratory stimuli on perception of sand-paper roughness under these two conditions. Under both conditions, participants´ performances to discriminate the roughness diminished because of the masking effects of the high-frequency vibratory stimuli (experiment 1). Subsequently, we specified how the masking effects influenced the perceived roughness using Scheffe´s paired comparison. For the ring-vibrating condition, as accelerations of the vibrotactile stimuli increased, all participants reported a decrease in the perceived roughness of the sand-paper. For the material-vibrating condition, the roughness percepts increased or decreased depending on the individual (experiment 2). Although both implementation methods affect roughness perception, the ring-vibrating condition is recommended for augmented reality of tactile textures because it can steadily control the decrease in perceived roughness of touched materials.
Keywords :
augmented reality; haptic interfaces; tactile sensors; Scheffe´s paired comparison; augmented reality technology; high-frequency vibratory stimuli; high-frequency vibrotactile stimulation; masking effects; material-vibrating condition; perceived roughness; perceptual quality; real stimuli; ring-vibrating condition; roughness perception; sand-paper roughness; sensory feedback; tactile textures; touched materials; vibrotactile high-frequency stimuli mask texture perception; vibrotactile stimulator; vibrotactile stimuli; virtual stimuli; Acceleration; Augmented reality; Haptic interfaces; Materials; Rough surfaces; Surface roughness; Vibrations; Haptics; Tactile display; Vibration stimulus;
Conference_Titel :
Systems, Man, and Cybernetics (SMC), 2013 IEEE International Conference on
Conference_Location :
Manchester
DOI :
10.1109/SMC.2013.93