Title :
Assessment of the Wiimote as a Tangible User Interface for Interactive Virtual Environments
Author :
Aleotti, Jacopo ; Caselli, Stefano ; Micelli, Vincenzo
Author_Institution :
Dipt. di Ing. dell´Inf., Univ. of Parma, Parma, Italy
Abstract :
Complex architectural artifacts and industrial systems are increasingly being designed with the help of virtual prototypes. In these virtual environments users can interact with specific features of a simulation to evaluate functional aspects or learn complex operations before system construction or while unaccessible. A key issue for a virtual prototype-based design cycle is the possibility to easily interact with the simulated system to trigger specific functions regardless of the limited technical skills of the user. In this paper, the potential of the Nintendo Wiimote device programmed as a tangible interface to navigate and interact in virtual environments has been assessed in a user study involving multiple subjects. Results with basic 2D point-and-click and select-drag-and-drop tasks, as well as in 3D navigation and interaction scenarios, have shown the effectiveness and reliability of the Wiimote-based interaction. Moreover, the interface was perceived by the subjects as intuitive, not complicated, and requiring little mental effort.
Keywords :
interactive devices; user interfaces; virtual reality; 2D point-and-click tasks; 3D navigation; Nintendo Wiimote device; Wiimote assessment; architectural artifacts; interaction scenarios; interactive virtual environments; limited technical skills; select-drag-and-drop tasks; tangible user interface; virtual prototype-based design cycle; Containers; Navigation; Pressing; Standards; Three-dimensional displays; User interfaces; Virtual environments; Fitts´ Law; Interactive Virtual Environments; Tangible User Interfaces;
Conference_Titel :
Systems, Man, and Cybernetics (SMC), 2013 IEEE International Conference on
Conference_Location :
Manchester
DOI :
10.1109/SMC.2013.746