DocumentCode
681184
Title
Communication media for improving teamwork activity
Author
Suto, Hidetsugu ; Oehlmann, Ruediger
Author_Institution
College of Design and Manufacturing Technology, Muroran Institute of Technology, Hokkaido, Japan
fYear
2013
fDate
14-17 Sept. 2013
Firstpage
2366
Lastpage
2371
Abstract
The Crossroad game is a card game that has been developed for learning to deal effectively with difficult situations such as conflicts in disaster management. In this study, a variation of the crossroad game is described that has been used to improve the teamwork of students in an exercise class at university. In this form of the game, a question is displayed on the screen and the players have to select either yes or no as answer. All questions are related to the student´s experience with group work. The players have then to provide a reason for their decision. The player who votes in the same way as the majority of players is awarded one point. It is noted that the game does not require the exchange of controversial opinions, but rather judging the expected majority opinion. As a result, the players become aware of opinions, which they did not consider as majority opinion, and it is argued that this form of exchanging opinions will improve teamwork.
Keywords
Communities; Educational institutions; Electronic mail; Games; Media; Social network services; Teamwork; Teamwork; agreement with others; media biotope;
fLanguage
English
Publisher
ieee
Conference_Titel
SICE Annual Conference (SICE), 2013 Proceedings of
Conference_Location
Nagoya, Japan
Type
conf
Filename
6736352
Link To Document