DocumentCode
681281
Title
3D sound rendering for virtual environments with octree
Author
Junwei He ; Mengyao Zhu ; Chengcun Gu
Author_Institution
Sch. of Commun. & Inf. Eng., Shanghai Univ., Shanghai, China
fYear
2013
fDate
19-20 Aug. 2013
Firstpage
153
Lastpage
156
Abstract
In this paper, we present a 3D sound rendering system with octree to simulate the virtual sound of virtual environments. Our system uses ray tracing method for sound propagation from a source to a listener, but just for specular reflections now. In order to accelerate our system, we use an octree to simplify the scene objects before the sound propagation. This can decrease the intersection times in the sound propagation. According to compare different accelerate algorithms for ray tracing with the render time, the total number of ray-triangles tests, ray-triangle intersections and ray-volumes tests, it is proved that octree can have a short rendering time. Finally we use the octree in our system to render a 3D sound of virtual environment.
Keywords
octrees; ray tracing; rendering (computer graphics); virtual reality; 3D sound rendering system; octree; ray tracing method; ray-triangle intersections; ray-triangles tests; ray-volumes tests; sound propagation; virtual environments; virtual sound simulation; Acoustics Simulation; Octree and Sound; Ray Tracing;
fLanguage
English
Publisher
iet
Conference_Titel
Smart and Sustainable City 2013 (ICSSC 2013), IET International Conference on
Conference_Location
Shanghai
Electronic_ISBN
978-1-84919-707-6
Type
conf
DOI
10.1049/cp.2013.1966
Filename
6737802
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