• DocumentCode
    681281
  • Title

    3D sound rendering for virtual environments with octree

  • Author

    Junwei He ; Mengyao Zhu ; Chengcun Gu

  • Author_Institution
    Sch. of Commun. & Inf. Eng., Shanghai Univ., Shanghai, China
  • fYear
    2013
  • fDate
    19-20 Aug. 2013
  • Firstpage
    153
  • Lastpage
    156
  • Abstract
    In this paper, we present a 3D sound rendering system with octree to simulate the virtual sound of virtual environments. Our system uses ray tracing method for sound propagation from a source to a listener, but just for specular reflections now. In order to accelerate our system, we use an octree to simplify the scene objects before the sound propagation. This can decrease the intersection times in the sound propagation. According to compare different accelerate algorithms for ray tracing with the render time, the total number of ray-triangles tests, ray-triangle intersections and ray-volumes tests, it is proved that octree can have a short rendering time. Finally we use the octree in our system to render a 3D sound of virtual environment.
  • Keywords
    octrees; ray tracing; rendering (computer graphics); virtual reality; 3D sound rendering system; octree; ray tracing method; ray-triangle intersections; ray-triangles tests; ray-volumes tests; sound propagation; virtual environments; virtual sound simulation; Acoustics Simulation; Octree and Sound; Ray Tracing;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Smart and Sustainable City 2013 (ICSSC 2013), IET International Conference on
  • Conference_Location
    Shanghai
  • Electronic_ISBN
    978-1-84919-707-6
  • Type

    conf

  • DOI
    10.1049/cp.2013.1966
  • Filename
    6737802