• DocumentCode
    682580
  • Title

    Seamless texturing of archaeological data

  • Author

    Birsak, Michael ; Musialski, Przemyslaw ; Arikan, Murat ; Wimmer, Manuel

  • Author_Institution
    Inst. of Comput. Graphics & Algorithms, Vienna Univ. of Technol., Vienna, Austria
  • Volume
    1
  • fYear
    2013
  • fDate
    Oct. 28 2013-Nov. 1 2013
  • Firstpage
    265
  • Lastpage
    272
  • Abstract
    In this paper we propose a framework for out-of-core real-time rendering of high-quality textured archaeological data-sets. Our input is a triangle mesh and a set of calibrated and registered photographs. Our system performs the actual mapping of the photos to the mesh for high-quality reconstructions, which is a task referred to as the labeling problem. Another problem of such mappings are seams that arise on junctions between triangles that contain information from different photos. These are are approached with blending methods, referred to as leveling. We address both problems and introduce a novel labeling approach based on occlusion detection using depth maps that prevents texturing of parts of the model with images that do not contain the expected region. Moreover, we propose an improved approach for seam-leveling that penalizes too large values and helps to keep the resulting colors in a valid range. For high-performance visualization of the 3D models with a huge amount of textures, we make use of virtual texturing, and present an application that generates the needed texture atlas in significantly less time than existing scripts. Finally, we show how the mentioned components are integrated into a visualization application for digitized archaeological site.
  • Keywords
    archaeology; data visualisation; image colour analysis; image reconstruction; image texture; object detection; rendering (computer graphics); virtual reality; 3D models; archaeological data seamless texturing; blending methods; calibrated photographs; depth maps; digitized archaeological site; high-performance visualization; high-quality reconstructions; high-quality textured archaeological data-sets; image texture; labeling problem; occlusion detection; out-of-core real-time rendering; registered photographs; seam-leveling; texture atlas; triangle mesh; virtual texturing; Cameras; Face; Image color analysis; Labeling; Materials; Mathematical model; Vectors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Heritage International Congress (DigitalHeritage), 2013
  • Conference_Location
    Marseille
  • Print_ISBN
    978-1-4799-3168-2
  • Type

    conf

  • DOI
    10.1109/DigitalHeritage.2013.6743749
  • Filename
    6743749