DocumentCode
682599
Title
Moving beyond mobile tours: Creating hybrid spaces through narrative and gameplay in the museum collection
Author
Goins, Elizabeth ; Egert, Christopher
Author_Institution
Lab. for Media, Arts, Games, Interaction & Creativity (MAGIC), Rochester Inst. of Technol., Rochester, NY, USA
Volume
1
fYear
2013
fDate
Oct. 28 2013-Nov. 1 2013
Firstpage
425
Lastpage
428
Abstract
This paper builds on emerging research that focuses on exploring the potential of mobile game applications to improve visitor experience in museums. Mobile applications have gained increased attention as a good technological solution for engaging museum visitors. This paper draws from the experience of Mosaic, a mobile game prototype for the i-OS platform designed to be audience tested with the Getty Villa´s permanent collection, to present a design strategy that creates a hybrid space between game and museum. Mosaic attempts to create a hybrid space by blurring the line between museum and game world through integration of objects and spaces with story, user interface and game play.
Keywords
mobile computing; museums; operating systems (computers); serious games (computing); Getty Villa permanent collection; Mosaic mobile game prototype; gameplay; hybrid spaces; i-OS platform; mobile tours; museum collection; museum visitors; narrative; user interface; Abstracts; Games; Land mobile radio; Prototypes; User interfaces; hybrid space; locative games; museum games; serious games;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Heritage International Congress (DigitalHeritage), 2013
Conference_Location
Marseille
Print_ISBN
978-1-4799-3168-2
Type
conf
DOI
10.1109/DigitalHeritage.2013.6743773
Filename
6743773
Link To Document