• DocumentCode
    682599
  • Title

    Moving beyond mobile tours: Creating hybrid spaces through narrative and gameplay in the museum collection

  • Author

    Goins, Elizabeth ; Egert, Christopher

  • Author_Institution
    Lab. for Media, Arts, Games, Interaction & Creativity (MAGIC), Rochester Inst. of Technol., Rochester, NY, USA
  • Volume
    1
  • fYear
    2013
  • fDate
    Oct. 28 2013-Nov. 1 2013
  • Firstpage
    425
  • Lastpage
    428
  • Abstract
    This paper builds on emerging research that focuses on exploring the potential of mobile game applications to improve visitor experience in museums. Mobile applications have gained increased attention as a good technological solution for engaging museum visitors. This paper draws from the experience of Mosaic, a mobile game prototype for the i-OS platform designed to be audience tested with the Getty Villa´s permanent collection, to present a design strategy that creates a hybrid space between game and museum. Mosaic attempts to create a hybrid space by blurring the line between museum and game world through integration of objects and spaces with story, user interface and game play.
  • Keywords
    mobile computing; museums; operating systems (computers); serious games (computing); Getty Villa permanent collection; Mosaic mobile game prototype; gameplay; hybrid spaces; i-OS platform; mobile tours; museum collection; museum visitors; narrative; user interface; Abstracts; Games; Land mobile radio; Prototypes; User interfaces; hybrid space; locative games; museum games; serious games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Heritage International Congress (DigitalHeritage), 2013
  • Conference_Location
    Marseille
  • Print_ISBN
    978-1-4799-3168-2
  • Type

    conf

  • DOI
    10.1109/DigitalHeritage.2013.6743773
  • Filename
    6743773