DocumentCode
682996
Title
Digitally enhanced community rescue archaeology
Author
Dawson, Tom ; Vermehren, Anna ; Miller, Alice ; Oliver, I. ; Kennedy, Sheldon
Author_Institution
Sch. of History/SCAPE, Univ. of St. Andrews, St. Andrews, UK
Volume
2
fYear
2013
fDate
Oct. 28 2013-Nov. 1 2013
Firstpage
29
Lastpage
36
Abstract
Coastal erosion is causing the destruction of archaeological sites around the world. The problem is particularly grave in Scotland, where storms can cause many meters of land to be lost in a single event. Archaeological researchers from the University of St Andrews and the SCAPE Trust have worked with community groups to excavate sites before they are destroyed. Video was used to record the progress of the community rescue digs and interviews conducted with local group members. Additionally, photographs and artwork augmented the archaeological record, resulting in a wealth of information about the sites and the process of excavation. The data has been used to make reconstructions of the sites as they were in the past. Visitors control avatars to explore the virtual worlds and to access videos, photographs, laser scans, 3D models and historic documents. This innovative approach to heritage interpretation allows the public to see the evidence behind reconstructions and to learn about the process of archaeological enquiry. For example, clicking on a plate of food reveals a summary of the environmental report which provided the evidence for diet. This allows an archaeological site report to be presented in a 3D environment, with various layers of information accessible to the explorer. The group have set up their first installation in a dedicated room at Timespan Museum, Helmsdale. The evidence for the reconstruction comes from the sixteenth century Brora salt pan, excavated between 2007 and 2011 and destroyed in a storm in 2012 as well as the neighbouring township of Caen. Users manoeuvre the avatar either through a game controller or by body gestures recognised by a motion sensor. Multiple screens have been used to present a wraparound and immersive experience. The systems are built using OpenSource software and commodi
Keywords
archaeology; avatars; digital photography; gesture recognition; history; museums; public domain software; solid modelling; video recording; 3D environment; 3D model; Brora salt pan; Scotland; Timespan Museum; archaeological enquiry; archaeological record; archaeological site reconstruction; avatars; body gestures recognition; commodity hardware; cultural heritage interpretation; cultural organisation; digital enhanced community rescue archaeology; excavation; game controller; historic document access; information access; laser scans; motion sensor; open source software; photograph access; professional quality immersive environments; storms; video access; virtual world; Avatars; Biological system modeling; Buildings; Communities; Educational institutions; Sea measurements; Three-dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Heritage International Congress (DigitalHeritage), 2013
Conference_Location
Marseille
Print_ISBN
978-1-4799-3168-2
Type
conf
DOI
10.1109/DigitalHeritage.2013.6744726
Filename
6744726
Link To Document