DocumentCode
683092
Title
The Etruscanning project: Gesture-based interaction and user experience in the virtual reconstruction of the Regolini-Galassi tomb
Author
Pietroni, Eva ; Pagano, Annachiara ; Rufa, Claudio
Author_Institution
Inst. of Technol. Appl. to Cultural Heritage, Rome, Italy
Volume
2
fYear
2013
fDate
Oct. 28 2013-Nov. 1 2013
Firstpage
653
Lastpage
660
Abstract
In this paper we focuses on the virtual reconstruction of the Regolini Galassi tomb in Cerveteri, one of the most famous of the Orientalising period. In the framework of the Etruscanning project a VR application has been realized for permanent use in museums, based on new, low cost and mark-less natural interaction interfaces. The choice of natural interaction is not a purely technical solution for input. It strongly influences the perceptive impact of the real time exploration, the embodiment, the objects´ selection and manipulation metaphors, the combination of media, the narrative contents length and the user experience. The evaluation of the public feedback conducted in occasion of some exhibitions allowed us to verify the gesture grammar we were developing and to improve the interfaces step by step. What came out is that the current version makes extremely easy and natural the kind of interaction and this translates in a longer time of fruition, more pleasure and a better impact in terms of learning. Particularly in the paper we are going to describe the evaluation conducted in occasion of two editions of Archeovirtual (Paestum), held in 2011 and 2012, were we presented two different versions of the application. The finale one won the First Award in the Natural Interaction category and the First Public Appreciation Award in the 2012 edition.
Keywords
gesture recognition; museums; virtual reality; Cerveteri; Etruscanning project; Regolini-Galassi tomb; VR application; archeovirtual; gesture grammar; gesture-based interaction; low cost natural interaction interfaces; manipulation metaphors; mark-less natural interaction interfaces; museums; narrative content length; object selection; orientalising period; user experience; virtual reconstruction; Context; Cultural differences; Floors; Global communication; Grammar; Three-dimensional displays; Visualization; gesture grammar; natural interaction; self-learning; user experience inquiry; virtual reconstruction;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Heritage International Congress (DigitalHeritage), 2013
Conference_Location
Marseille
Print_ISBN
978-1-4799-3168-2
Type
conf
DOI
10.1109/DigitalHeritage.2013.6744832
Filename
6744832
Link To Document