DocumentCode :
683100
Title :
X3D/X3DOM, Blender Game Engine and OSG4WEB: Open source visualisation for cultural heritage environments
Author :
Baglivo, Antonio ; Ponti, Francesca Delli ; De Luca, Daniele ; Guidazzoli, Antonella ; Liguori, Maria Chiara ; Fanini, Bruno
Author_Institution :
CINECA, Casalecchio di Reno, Italy
Volume :
2
fYear :
2013
fDate :
Oct. 28 2013-Nov. 1 2013
Firstpage :
711
Lastpage :
718
Abstract :
Cultural Heritage applications have often exploited 3D reconstructions in order to better convey contents, but virtual environments need also new solutions to be accessed in a flexible as possible way. X3DOM, Blender Game Engine and OSG4WEB are three different tools able to perform on-line, mobile and desktop visualisations, each one with pros and cons. Do they meet the requirements raised by Cultural Heritage curators? This paper will be offering an overview of these navigation tools by means of some case studies in order to better highlight problems and opportunities.
Keywords :
data visualisation; history; public domain software; solid modelling; 3D reconstructions; OSG4WEB; X3D-X3DOM; blender game engine; cultural heritage environment; open source visualisation; virtual environments; Cultural differences; Engines; Games; Navigation; Real-time systems; Solid modeling; Three-dimensional displays; Blender; Cultural Heritage; Open Source; OpenSceneGraph; Real Time Virtual Environments; X3D;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Heritage International Congress (DigitalHeritage), 2013
Conference_Location :
Marseille
Print_ISBN :
978-1-4799-3168-2
Type :
conf
DOI :
10.1109/DigitalHeritage.2013.6744840
Filename :
6744840
Link To Document :
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