DocumentCode
683100
Title
X3D/X3DOM, Blender Game Engine and OSG4WEB: Open source visualisation for cultural heritage environments
Author
Baglivo, Antonio ; Ponti, Francesca Delli ; De Luca, Daniele ; Guidazzoli, Antonella ; Liguori, Maria Chiara ; Fanini, Bruno
Author_Institution
CINECA, Casalecchio di Reno, Italy
Volume
2
fYear
2013
fDate
Oct. 28 2013-Nov. 1 2013
Firstpage
711
Lastpage
718
Abstract
Cultural Heritage applications have often exploited 3D reconstructions in order to better convey contents, but virtual environments need also new solutions to be accessed in a flexible as possible way. X3DOM, Blender Game Engine and OSG4WEB are three different tools able to perform on-line, mobile and desktop visualisations, each one with pros and cons. Do they meet the requirements raised by Cultural Heritage curators? This paper will be offering an overview of these navigation tools by means of some case studies in order to better highlight problems and opportunities.
Keywords
data visualisation; history; public domain software; solid modelling; 3D reconstructions; OSG4WEB; X3D-X3DOM; blender game engine; cultural heritage environment; open source visualisation; virtual environments; Cultural differences; Engines; Games; Navigation; Real-time systems; Solid modeling; Three-dimensional displays; Blender; Cultural Heritage; Open Source; OpenSceneGraph; Real Time Virtual Environments; X3D;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Heritage International Congress (DigitalHeritage), 2013
Conference_Location
Marseille
Print_ISBN
978-1-4799-3168-2
Type
conf
DOI
10.1109/DigitalHeritage.2013.6744840
Filename
6744840
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