• DocumentCode
    683100
  • Title

    X3D/X3DOM, Blender Game Engine and OSG4WEB: Open source visualisation for cultural heritage environments

  • Author

    Baglivo, Antonio ; Ponti, Francesca Delli ; De Luca, Daniele ; Guidazzoli, Antonella ; Liguori, Maria Chiara ; Fanini, Bruno

  • Author_Institution
    CINECA, Casalecchio di Reno, Italy
  • Volume
    2
  • fYear
    2013
  • fDate
    Oct. 28 2013-Nov. 1 2013
  • Firstpage
    711
  • Lastpage
    718
  • Abstract
    Cultural Heritage applications have often exploited 3D reconstructions in order to better convey contents, but virtual environments need also new solutions to be accessed in a flexible as possible way. X3DOM, Blender Game Engine and OSG4WEB are three different tools able to perform on-line, mobile and desktop visualisations, each one with pros and cons. Do they meet the requirements raised by Cultural Heritage curators? This paper will be offering an overview of these navigation tools by means of some case studies in order to better highlight problems and opportunities.
  • Keywords
    data visualisation; history; public domain software; solid modelling; 3D reconstructions; OSG4WEB; X3D-X3DOM; blender game engine; cultural heritage environment; open source visualisation; virtual environments; Cultural differences; Engines; Games; Navigation; Real-time systems; Solid modeling; Three-dimensional displays; Blender; Cultural Heritage; Open Source; OpenSceneGraph; Real Time Virtual Environments; X3D;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Heritage International Congress (DigitalHeritage), 2013
  • Conference_Location
    Marseille
  • Print_ISBN
    978-1-4799-3168-2
  • Type

    conf

  • DOI
    10.1109/DigitalHeritage.2013.6744840
  • Filename
    6744840