Title :
Second Life (SL) in Education: The Intensions to Use at University of Bahrain
Author :
Ali, Hamza ; Ahmed, A. Abdelbaky ; Tariq, Tayyeba Gul ; Safdar, Hashim
Author_Institution :
Dept. of Inf. Syst., Univ. of Bahrain Manama, Manama, Bahrain
Abstract :
Second Life (SL) is an online virtual world that is capturing popularity in academic institutions as an alternative means for collaborative and distance education. University of Bahrain is an academic institution with an intension to apply this application to overcome some of the obstacles they are encountering in education. Before using SL in education in the academic institutions, it is essential to measure the students´ initial experience and the factors associated with the intension to use it to enforce its success. Therefore, this study is to present the experience of using SL at University of Bahrain in terms of the students´ initial experience and factors that affect their intention to use it. Toward achieving the objectives a survey was employed using Technology Acceptance Model (TAM) and extended factors are employed for this purpose. The model is tested through a survey administered to UOB´s students. Results of the initial investigation suggest that that almost two third of the respondents agreed on SL being easy to use and useful tool in education thus accepting the use of it for educational purposes. Results of the research show that perceived ease of use affects user´s intention to adopt SL through perceived usefulness. Computer self-efficacy, computer playfulness, and computer anxiety are also significant antecedents to perceived ease of use of virtual worlds. Implications for educators and designers are presented.
Keywords :
computer aided instruction; distance learning; educational institutions; human factors; social aspects of automation; virtual reality; SL; Second Life; TAM; UOB students; University of Bahrain; academic institutions; collaborative education; computer anxiety; computer playfulness; computer self-efficacy; distance education; online virtual world; perceived ease-of-use; perceived usefulness; student experience; student intension; technology acceptance model; user intention; virtual worlds; Bismuth; Computers; Educational institutions; Second Life; Solid modeling; Virtual reality; Education; Intension to Use.; Second Life; TAM Model; Virtual Reality;
Conference_Titel :
e-Learning "Best Practices in Management, Design and Development of e-Courses: Standards of Excellence and Creativity" , 2013 Fourth International Conference on
Conference_Location :
Manama
DOI :
10.1109/ECONF.2013.81