DocumentCode
68373
Title
A Social-Network-Aided Efficient Peer-to-Peer Live Streaming System
Author
Haiying Shen ; Yuhua Lin ; Jin Li
Author_Institution
Dept. of Electr. & Comput. Eng., Clemson Univ., Clemson, SC, USA
Volume
23
Issue
3
fYear
2015
fDate
Jun-15
Firstpage
987
Lastpage
1000
Abstract
In current peer-to-peer (P2P) live streaming systems, nodes in a channel form a P2P overlay for video sharing. To watch a new channel, a node depends on the centralized server to join in the overlay of the channel. In today´s live streaming applications, the increase in the number of channels triggers users´ desire of watching multiple channels successively or simultaneously. However, the support of such watching modes in current applications is no better than joining in different channel overlays successively or simultaneously through the centralized server, which if widely used, poses a heavy burden on the server. In order to achieve higher efficiency and scalability, we propose a Social-network-Aided efficient liVe strEaming system (SAVE). SAVE regards users´ channel switching or multichannel watching as interactions between channels. By collecting the information of channel interactions, nodes´ interests, and watching times, SAVE forms nodes in multiple channels with frequent interactions into an overlay, constructs bridges between overlays of channels with less frequent interactions, and enables nodes to identify friends sharing similar interests and watching times. Thus, a node can connect to a new channel while staying in its current overlay, using bridges or relying on its friends, reducing the need to contact the centralized server. We further propose the channel-closeness-based chunk-pushing strategy and capacity-based chunk provider selection strategy to enhance the system performance. Extensive experimental results from the PeerSim simulator and PlanetLab verify that SAVE outperforms other systems in system efficiency and server load reduction, as well as the effectiveness of the two proposed strategies.
Keywords
peer-to-peer computing; social networking (online); telecommunication channels; video streaming; P2P live streaming system; PeerSim simulator; PlanetLab; SAVE; capacity-based chunk provider selection strategy; centralized server; channel-close-ness-based chunk-pushing strategy; peer-to-peer live streaming system; server load reduction; social-network-aided efficient live streaming system; video sharing; Bridges; Clustering algorithms; Peer-to-peer computing; Servers; Social network services; Switches; Watches; P2P networks; Peer-to-peer (P2P) live streaming; social networks;
fLanguage
English
Journal_Title
Networking, IEEE/ACM Transactions on
Publisher
ieee
ISSN
1063-6692
Type
jour
DOI
10.1109/TNET.2014.2311431
Filename
6784349
Link To Document