DocumentCode :
685538
Title :
A Method for Early Detection of Mismatches between Framework Architecture and Execution Scenarios
Author :
Nitta, Naotaka ; Kume, Izuru ; Takemura, Y.
Author_Institution :
Grad. Sch. of Natural Sci., Konan Univ., Kobe, Japan
Volume :
1
fYear :
2013
fDate :
2-5 Dec. 2013
Firstpage :
517
Lastpage :
522
Abstract :
Recently, application frameworks are widely used to facilitate software development. However in a real-world application development, potential mismatches between a selected framework and the application´s specification often remain undetected until late in the development process. Especially if an architecture level mismatch between them is left unresolved, then enormous implementation level effort to suppress the mismatch and/or modification of the framework´s internal implementation would be needed. To avoid the problems, we present a method to detect architectural mismatch between a selected framework and the execution scenarios of the application to develop before its implementation process. In this paper, we have evaluated two 3D game frameworks using our method for a case study, and have identified several problems to implement a certain game application.
Keywords :
computer games; object-oriented methods; software architecture; 3D game frameworks; application development; architectural mismatch detection; architecture level mismatch; execution scenarios; framework architecture; software development; Computer architecture; Educational institutions; Games; Java; Real-time systems; Three-dimensional displays; Timing; architectural mismatch; framework architecture; framework reuse;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Software Engineering Conference (APSEC), 2013 20th Asia-Pacific
Conference_Location :
Bangkok
ISSN :
1530-1362
Print_ISBN :
978-1-4799-2143-0
Type :
conf
DOI :
10.1109/APSEC.2013.74
Filename :
6805445
Link To Document :
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