• DocumentCode
    692416
  • Title

    Rock-Paper-Scissors WiSARD

  • Author

    de Souza, Diego F. P. ; Carneiro, Hugo C. C. ; Franca, Felipe M. G. ; Lima, Priscila M. V.

  • Author_Institution
    Syst. Eng. & Comput. Sci. Program - COPPE, Univ. Fed. do Rio de Janeiro, Rio de Janeiro, Brazil
  • fYear
    2013
  • fDate
    8-11 Sept. 2013
  • Firstpage
    178
  • Lastpage
    182
  • Abstract
    This paper presents some strategies used for creating intelligent players of rock-paper-scissors using WiSARD weightless neural networks and results obtained therewith. These strategies included: (i) a new approach for encoding of the input data, (ii) three new training algorithms that allow the reclassification of the input patterns over time, (iii) a method for dealing with incomplete information in the input array, and (iv) a bluffing strategy. Experiments show that, in a tournament of intelligent agents, WiSARD-based agents were ranked among the 200 best players, one of them achieving 9th place for about three weeks.
  • Keywords
    game theory; multi-agent systems; neural nets; WiSARD weightless neural network; WiSARD-based agent; bluffing strategy; intelligent agent; rock-paper-scissors WiSARD; training algorithm; Arrays; Equations; Games; Mathematical model; Neural networks; Random access memory; Training; Weightless neural networks; adaptiveness; bots; game; intelligent agents;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and 11th Brazilian Congress on Computational Intelligence (BRICS-CCI & CBIC), 2013 BRICS Congress on
  • Conference_Location
    Ipojuca
  • Type

    conf

  • DOI
    10.1109/BRICS-CCI-CBIC.2013.38
  • Filename
    6855847