DocumentCode :
694516
Title :
Fluid surface synthesis in simulation scene
Author :
Hanyu Xue ; Xinhui Cheng ; Hongyan Quan ; Weijie Zhao
Author_Institution :
Software Eng. Inst., East China Normal Univ., Shanghai, China
fYear :
2013
fDate :
12-13 Oct. 2013
Firstpage :
986
Lastpage :
990
Abstract :
This paper presents a patch-based method of reconstructing a large-scale fluid surface in which new image is synthesized by stitching small patches of existing texture together. This patch-based sampling is fast and can generate high-quality synthesized texture. Unlike previous algorithms, we creatively apply Poisson equations into synthesis process to solve the boundary issue of patch-based synthesis. And by preprocessing the source image, we avoid time-consuming features of those Poisson equations. Our experiments demonstrate that our method is effective to generate fluid surface and the synthesized texture is suitable to be used to reconstruct 3D scene.
Keywords :
Poisson equation; image reconstruction; image sampling; image texture; 3D scene reconstruction; Poisson equations; fluid surface generation; fluid surface synthesis; high-quality synthesized texture; image synthesis; large-scale fluid surface reconstruction; patch-based sampling method; patch-based synthesis; simulation scene; source image preprocessing; Acceleration; Clustering algorithms; Computer graphics; Fluids; Markov random fields; Support vector machine classification; Three-dimensional displays; Fluid; Poisson image editing; Texture synthesis;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science and Network Technology (ICCSNT), 2013 3rd International Conference on
Conference_Location :
Dalian
Type :
conf
DOI :
10.1109/ICCSNT.2013.6967269
Filename :
6967269
Link To Document :
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