• DocumentCode
    695346
  • Title

    Digital Technologies and the Changing Business Models in Creative Industries

  • Author

    Feng Li

  • Author_Institution
    Cass Bus. Sch., City Univ., London, UK
  • fYear
    2015
  • fDate
    5-8 Jan. 2015
  • Firstpage
    1265
  • Lastpage
    1274
  • Abstract
    This paper develops a holistic framework to examine the changing business models in creative industries in the digital economy, using evidence gathered from two strands of empirical work. The research found that digital technologies have facilitated pervasive changes in business models in all sectors of the creative industries, but with only a few exceptions, the resultant new business models are often neither novel nor unprecedented. In many cases, digital technologies simply allow organisations to deploy a wider range of business models than previously available to them, often by adapting and applying traditional business models to different ranges or stages of products in the online environment, or simultaneously adopting multiple business models as a portfolio. The paper identifies a series of emerging trends, and highlights three areas for future research.
  • Keywords
    corporate modelling; data analysis; innovation management; business model; creative industry; digital economy; digital technology; online environment; Analytical models; Art; Biological system modeling; Business; Computer architecture; Industries; Systematics; Business Model; Creative Industries; Digital Technologies; Portfolio Model; Transformation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Sciences (HICSS), 2015 48th Hawaii International Conference on
  • Conference_Location
    Kauai, HI
  • ISSN
    1530-1605
  • Type

    conf

  • DOI
    10.1109/HICSS.2015.154
  • Filename
    7069962