• DocumentCode
    69874
  • Title

    Design Heuristics for Authentic Simulation-Based Learning Games

  • Author

    Ney, Muriel ; Goncalves, Celso ; Balacheff, Nicolas

  • Author_Institution
    Lab. of Inf. of Grenoble, Univ. of Grenoble, Grenoble, France
  • Volume
    7
  • Issue
    2
  • fYear
    2014
  • fDate
    April-June 1 2014
  • Firstpage
    132
  • Lastpage
    141
  • Abstract
    Simulation games are games for learning based on a reference in the real world. We propose a model for authenticity in this context as a result of a compromise among learning, playing and realism. In the health game used to apply this model, students interact with characters in the game through phone messages, mail messages, SMS and video. Perceived authenticity is measured after the game in 196 phone interviews that yield quantitative and qualitative results. We show evidence of relationships between attributes of the game environment and perceived authenticity. This yields a list of parameters that can be adjusted to favour authenticity. We also study three situations of interaction and show when and why they are perceived as authentic, or not. These results lead to recommendations for the design of simulation games that can be perceived as authentic.
  • Keywords
    computer aided instruction; computer games; authentic simulation-based learning games; game environment; health game; perceived authenticity; simulation games; Abstracts; Analytical models; Context; Educational institutions; Games; Solid modeling; Authenticity; communication; credibility; higher education; immersion; role-play; serious games; simulation;
  • fLanguage
    English
  • Journal_Title
    Learning Technologies, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1939-1382
  • Type

    jour

  • DOI
    10.1109/TLT.2014.2316161
  • Filename
    6784498