DocumentCode
69874
Title
Design Heuristics for Authentic Simulation-Based Learning Games
Author
Ney, Muriel ; Goncalves, Celso ; Balacheff, Nicolas
Author_Institution
Lab. of Inf. of Grenoble, Univ. of Grenoble, Grenoble, France
Volume
7
Issue
2
fYear
2014
fDate
April-June 1 2014
Firstpage
132
Lastpage
141
Abstract
Simulation games are games for learning based on a reference in the real world. We propose a model for authenticity in this context as a result of a compromise among learning, playing and realism. In the health game used to apply this model, students interact with characters in the game through phone messages, mail messages, SMS and video. Perceived authenticity is measured after the game in 196 phone interviews that yield quantitative and qualitative results. We show evidence of relationships between attributes of the game environment and perceived authenticity. This yields a list of parameters that can be adjusted to favour authenticity. We also study three situations of interaction and show when and why they are perceived as authentic, or not. These results lead to recommendations for the design of simulation games that can be perceived as authentic.
Keywords
computer aided instruction; computer games; authentic simulation-based learning games; game environment; health game; perceived authenticity; simulation games; Abstracts; Analytical models; Context; Educational institutions; Games; Solid modeling; Authenticity; communication; credibility; higher education; immersion; role-play; serious games; simulation;
fLanguage
English
Journal_Title
Learning Technologies, IEEE Transactions on
Publisher
ieee
ISSN
1939-1382
Type
jour
DOI
10.1109/TLT.2014.2316161
Filename
6784498
Link To Document