Title :
A new method for generating 3-D face models for personalized user interaction
Author_Institution :
R&D, Momentum A.S., Gebze, Turkey
Abstract :
A new method for generating and animating a 3-D model of a person´s face is proposed. The method involves novel algorithms for 2-D to 3-D construction under perspective projection model, real-time mesh deformation using a lower-resolution control mesh, and texture image creation that involves texture blending in 3-D. The resulting face models can be readily used in 3-D games, mobile messaging, e-learning applications such as lip-reading and personalized training, 3-D movies and 3-D TV programs, and for providing human-computer interaction (HCI). User interfaces with personalized face models could be used to guide people in accessing knowledge and information on the Internet or to facilitate the usage of computers and software. Thus, it is believed that the utilization of personalized 3-D face models will help bring down the barrier between computers and people.
Keywords :
human computer interaction; image resolution; image texture; solid modelling; user interfaces; 3D TV programs; 3D face models; 3D games; 3D movies; HCI; Internet; e-learning applications; human-computer interaction; lip-reading; lower-resolution control mesh; mobile messaging; personalized training; personalized user interaction; perspective projection model; texture blending; texture image creation; user interfaces; Animation; Equations; Face; Geometry; Mathematical model; Solid modeling; Vectors;
Conference_Titel :
Signal Processing Conference, 2005 13th European
Conference_Location :
Antalya
Print_ISBN :
978-160-4238-21-1