DocumentCode
702772
Title
Profiling of automobile drivers using car games
Author
Dangra, Bharat S. ; Rajput, Digvijaysingh ; Bedekar, M.V. ; Panicker, Suja S.
Author_Institution
Dept. of Comput. Eng., MAEER´s Maharashtra Inst. of Technol., Pune, India
fYear
2015
fDate
8-10 Jan. 2015
Firstpage
1
Lastpage
5
Abstract
In this paper we use car games as a simulator for real automobiles, and generate driving logs that contain the vehicle data. This includes values for parameters like gear used, speed, left turns taken, right turns taken, accelerator, braking and so on. From these parameters we have derived some more additional parameters and analyzed them. As the input from automobile driver is only routine driving, no explicit feedback is required; hence there are more chances of being able to accurately profile the driver. Experimentation and analysis from this logged data shows possibility that driver profiling can be done from vehicle data. Since the profiles are unique, these can be further used for a wide range of applications and can successfully exhibit typical driving characteristics of each user.
Keywords
automobiles; computer games; digital simulation; traffic engineering computing; automobile driver profiling; car games; driving characteristics; driving log generation; simulator; vehicle data; Acceleration; Automobiles; Computational modeling; Computers; Games; Gears; Part profiles; User profiling; behavioral patterns; biometrics; gaming; keystroke identification;
fLanguage
English
Publisher
ieee
Conference_Titel
Pervasive Computing (ICPC), 2015 International Conference on
Conference_Location
Pune
Type
conf
DOI
10.1109/PERVASIVE.2015.7087173
Filename
7087173
Link To Document