• DocumentCode
    702772
  • Title

    Profiling of automobile drivers using car games

  • Author

    Dangra, Bharat S. ; Rajput, Digvijaysingh ; Bedekar, M.V. ; Panicker, Suja S.

  • Author_Institution
    Dept. of Comput. Eng., MAEER´s Maharashtra Inst. of Technol., Pune, India
  • fYear
    2015
  • fDate
    8-10 Jan. 2015
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    In this paper we use car games as a simulator for real automobiles, and generate driving logs that contain the vehicle data. This includes values for parameters like gear used, speed, left turns taken, right turns taken, accelerator, braking and so on. From these parameters we have derived some more additional parameters and analyzed them. As the input from automobile driver is only routine driving, no explicit feedback is required; hence there are more chances of being able to accurately profile the driver. Experimentation and analysis from this logged data shows possibility that driver profiling can be done from vehicle data. Since the profiles are unique, these can be further used for a wide range of applications and can successfully exhibit typical driving characteristics of each user.
  • Keywords
    automobiles; computer games; digital simulation; traffic engineering computing; automobile driver profiling; car games; driving characteristics; driving log generation; simulator; vehicle data; Acceleration; Automobiles; Computational modeling; Computers; Games; Gears; Part profiles; User profiling; behavioral patterns; biometrics; gaming; keystroke identification;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Pervasive Computing (ICPC), 2015 International Conference on
  • Conference_Location
    Pune
  • Type

    conf

  • DOI
    10.1109/PERVASIVE.2015.7087173
  • Filename
    7087173