DocumentCode :
702772
Title :
Profiling of automobile drivers using car games
Author :
Dangra, Bharat S. ; Rajput, Digvijaysingh ; Bedekar, M.V. ; Panicker, Suja S.
Author_Institution :
Dept. of Comput. Eng., MAEER´s Maharashtra Inst. of Technol., Pune, India
fYear :
2015
fDate :
8-10 Jan. 2015
Firstpage :
1
Lastpage :
5
Abstract :
In this paper we use car games as a simulator for real automobiles, and generate driving logs that contain the vehicle data. This includes values for parameters like gear used, speed, left turns taken, right turns taken, accelerator, braking and so on. From these parameters we have derived some more additional parameters and analyzed them. As the input from automobile driver is only routine driving, no explicit feedback is required; hence there are more chances of being able to accurately profile the driver. Experimentation and analysis from this logged data shows possibility that driver profiling can be done from vehicle data. Since the profiles are unique, these can be further used for a wide range of applications and can successfully exhibit typical driving characteristics of each user.
Keywords :
automobiles; computer games; digital simulation; traffic engineering computing; automobile driver profiling; car games; driving characteristics; driving log generation; simulator; vehicle data; Acceleration; Automobiles; Computational modeling; Computers; Games; Gears; Part profiles; User profiling; behavioral patterns; biometrics; gaming; keystroke identification;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Pervasive Computing (ICPC), 2015 International Conference on
Conference_Location :
Pune
Type :
conf
DOI :
10.1109/PERVASIVE.2015.7087173
Filename :
7087173
Link To Document :
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