DocumentCode
704846
Title
eCity: Virtual city environment for engineering problem based learning
Author
Rodriguez Bermudez, Melisa ; Caeiro Rodriguez, Manuel ; Llamas Nistal, Martin ; Vaz de Carvalho, Carlos ; Nogueira, Fabio
Author_Institution
Dept. of Telematic Eng., Univ. of Vigo, Vigo, Spain
fYear
2015
fDate
18-20 March 2015
Firstpage
159
Lastpage
166
Abstract
Game-based learning and Problem-based learning are two different approaches that share some common principles about learning: student motivation and engagement, competence-based development, learning-by-doing, etc. eCity project aims at combining these two approaches to support students on solving engineering problems using an urban simulator environment. In this way, students will be able to tackle with issues such as: mobile network deployment, electricity supply, pollution control, flooding prevention, etc. This paper introduces similar systems and projects considering both the state of the art in urban game platforms and best practices in the use of games to support education. The paper also introduces the engineering games that are being developed in eCity and proposes a problem-based methodology to guide the integration of the proposed problems in the classroom.
Keywords
computer aided instruction; computer games; engineering computing; engineering education; eCity; engineering problem based learning; game-based learning; problem-based learning; urban game platforms; urban simulator environment; virtual city environment; Best practices; Cities and towns; Engineering education; Games; Mobile communication; Mobile computing; education; pedagogical methodologies; serious games;
fLanguage
English
Publisher
ieee
Conference_Titel
Global Engineering Education Conference (EDUCON), 2015 IEEE
Conference_Location
Tallinn
Type
conf
DOI
10.1109/EDUCON.2015.7095966
Filename
7095966
Link To Document