• DocumentCode
    704846
  • Title

    eCity: Virtual city environment for engineering problem based learning

  • Author

    Rodriguez Bermudez, Melisa ; Caeiro Rodriguez, Manuel ; Llamas Nistal, Martin ; Vaz de Carvalho, Carlos ; Nogueira, Fabio

  • Author_Institution
    Dept. of Telematic Eng., Univ. of Vigo, Vigo, Spain
  • fYear
    2015
  • fDate
    18-20 March 2015
  • Firstpage
    159
  • Lastpage
    166
  • Abstract
    Game-based learning and Problem-based learning are two different approaches that share some common principles about learning: student motivation and engagement, competence-based development, learning-by-doing, etc. eCity project aims at combining these two approaches to support students on solving engineering problems using an urban simulator environment. In this way, students will be able to tackle with issues such as: mobile network deployment, electricity supply, pollution control, flooding prevention, etc. This paper introduces similar systems and projects considering both the state of the art in urban game platforms and best practices in the use of games to support education. The paper also introduces the engineering games that are being developed in eCity and proposes a problem-based methodology to guide the integration of the proposed problems in the classroom.
  • Keywords
    computer aided instruction; computer games; engineering computing; engineering education; eCity; engineering problem based learning; game-based learning; problem-based learning; urban game platforms; urban simulator environment; virtual city environment; Best practices; Cities and towns; Engineering education; Games; Mobile communication; Mobile computing; education; pedagogical methodologies; serious games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Global Engineering Education Conference (EDUCON), 2015 IEEE
  • Conference_Location
    Tallinn
  • Type

    conf

  • DOI
    10.1109/EDUCON.2015.7095966
  • Filename
    7095966