DocumentCode
711610
Title
Developing an artificial intelligence bot for Othello
Author
Vijayakumar, Arvind
fYear
2015
fDate
7-7 March 2015
Firstpage
216
Lastpage
220
Abstract
In this paper, I describe the Othello AI project completed during the 2014 summer Leap program at Carnegie Mellon University. I will first look at the basic components of two-player game AI. I will then look at basic properties of Othello AI design in the context of the project. Then I will examine the development of the Othello bot from the earliest to the latest versions. The performance of the bot relevant to humans and other bots will be analyzed and discussed. Finally I will look at future possible improvements to MyPlayer, the Othello Artificial Intelligence bot.
Keywords
artificial intelligence; game theory; robots; 2014 summer leap program; Carnegie Mellon University; MyPlayer; Othello AI design; Othello AI project; Othello bot; artificial intelligence bot; two-player game AI; Artificial intelligence; Color; Conferences; Context; Games; Optimization; Stability analysis; Artificial Intelligence; Computer science; Game theory; STEM;
fLanguage
English
Publisher
ieee
Conference_Titel
Integrated STEM Education Conference (ISEC), 2015 IEEE
Conference_Location
Princeton, NJ
Print_ISBN
978-1-4799-1828-7
Type
conf
DOI
10.1109/ISECon.2015.7119927
Filename
7119927
Link To Document