• DocumentCode
    711610
  • Title

    Developing an artificial intelligence bot for Othello

  • Author

    Vijayakumar, Arvind

  • fYear
    2015
  • fDate
    7-7 March 2015
  • Firstpage
    216
  • Lastpage
    220
  • Abstract
    In this paper, I describe the Othello AI project completed during the 2014 summer Leap program at Carnegie Mellon University. I will first look at the basic components of two-player game AI. I will then look at basic properties of Othello AI design in the context of the project. Then I will examine the development of the Othello bot from the earliest to the latest versions. The performance of the bot relevant to humans and other bots will be analyzed and discussed. Finally I will look at future possible improvements to MyPlayer, the Othello Artificial Intelligence bot.
  • Keywords
    artificial intelligence; game theory; robots; 2014 summer leap program; Carnegie Mellon University; MyPlayer; Othello AI design; Othello AI project; Othello bot; artificial intelligence bot; two-player game AI; Artificial intelligence; Color; Conferences; Context; Games; Optimization; Stability analysis; Artificial Intelligence; Computer science; Game theory; STEM;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Integrated STEM Education Conference (ISEC), 2015 IEEE
  • Conference_Location
    Princeton, NJ
  • Print_ISBN
    978-1-4799-1828-7
  • Type

    conf

  • DOI
    10.1109/ISECon.2015.7119927
  • Filename
    7119927