DocumentCode :
713050
Title :
Direction based heuristic for pathfinding in video games
Author :
Mathew, Geethu Elizebeth ; Malathy, G.
Author_Institution :
K.S.R. Inst. for Eng. & Technol., Tiruchengode, India
fYear :
2015
fDate :
26-27 Feb. 2015
Firstpage :
1651
Lastpage :
1657
Abstract :
Pathfinding has been one of major research areas in video games for many years. It is a key problem that most of the video games are confronted with. Search algorithms such as the A* algorithm and the Dijkstra´s algorithm representing such regular grid, visibility graphs also have significant impact on the performance. This paper reviews the current widely used solutions for pathfinding and proposes a new method which is expected to generate a higher quality path using less time and memory than other existing solutions. The deployment of the methodologies and techniques is described in detail. The significance of the proposed method in future video games is addressed and the conclusion is given at the end.
Keywords :
computer games; graph theory; search problems; A* algorithm; Dijkstra algorithm; direction based heuristic; pathfinding; regular grid; search algorithms; video games; visibility graphs; Algorithm design and analysis; Artificial intelligence; Context; Games; Heuristic algorithms; Optimization; Search problems; A∗; A∗ optimization; Computer game; Pathfinding;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Electronics and Communication Systems (ICECS), 2015 2nd International Conference on
Conference_Location :
Coimbatore
Print_ISBN :
978-1-4799-7224-1
Type :
conf
DOI :
10.1109/ECS.2015.7124867
Filename :
7124867
Link To Document :
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