DocumentCode
713050
Title
Direction based heuristic for pathfinding in video games
Author
Mathew, Geethu Elizebeth ; Malathy, G.
Author_Institution
K.S.R. Inst. for Eng. & Technol., Tiruchengode, India
fYear
2015
fDate
26-27 Feb. 2015
Firstpage
1651
Lastpage
1657
Abstract
Pathfinding has been one of major research areas in video games for many years. It is a key problem that most of the video games are confronted with. Search algorithms such as the A* algorithm and the Dijkstra´s algorithm representing such regular grid, visibility graphs also have significant impact on the performance. This paper reviews the current widely used solutions for pathfinding and proposes a new method which is expected to generate a higher quality path using less time and memory than other existing solutions. The deployment of the methodologies and techniques is described in detail. The significance of the proposed method in future video games is addressed and the conclusion is given at the end.
Keywords
computer games; graph theory; search problems; A* algorithm; Dijkstra algorithm; direction based heuristic; pathfinding; regular grid; search algorithms; video games; visibility graphs; Algorithm design and analysis; Artificial intelligence; Context; Games; Heuristic algorithms; Optimization; Search problems; A∗; A∗ optimization; Computer game; Pathfinding;
fLanguage
English
Publisher
ieee
Conference_Titel
Electronics and Communication Systems (ICECS), 2015 2nd International Conference on
Conference_Location
Coimbatore
Print_ISBN
978-1-4799-7224-1
Type
conf
DOI
10.1109/ECS.2015.7124867
Filename
7124867
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