• DocumentCode
    713050
  • Title

    Direction based heuristic for pathfinding in video games

  • Author

    Mathew, Geethu Elizebeth ; Malathy, G.

  • Author_Institution
    K.S.R. Inst. for Eng. & Technol., Tiruchengode, India
  • fYear
    2015
  • fDate
    26-27 Feb. 2015
  • Firstpage
    1651
  • Lastpage
    1657
  • Abstract
    Pathfinding has been one of major research areas in video games for many years. It is a key problem that most of the video games are confronted with. Search algorithms such as the A* algorithm and the Dijkstra´s algorithm representing such regular grid, visibility graphs also have significant impact on the performance. This paper reviews the current widely used solutions for pathfinding and proposes a new method which is expected to generate a higher quality path using less time and memory than other existing solutions. The deployment of the methodologies and techniques is described in detail. The significance of the proposed method in future video games is addressed and the conclusion is given at the end.
  • Keywords
    computer games; graph theory; search problems; A* algorithm; Dijkstra algorithm; direction based heuristic; pathfinding; regular grid; search algorithms; video games; visibility graphs; Algorithm design and analysis; Artificial intelligence; Context; Games; Heuristic algorithms; Optimization; Search problems; A∗; A∗ optimization; Computer game; Pathfinding;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Electronics and Communication Systems (ICECS), 2015 2nd International Conference on
  • Conference_Location
    Coimbatore
  • Print_ISBN
    978-1-4799-7224-1
  • Type

    conf

  • DOI
    10.1109/ECS.2015.7124867
  • Filename
    7124867