• DocumentCode
    715042
  • Title

    Evaluation of 3D virtual cursor offset techniques for navigation tasks in a multi-display virtual environment

  • Author

    Jialei Li ; Cho, Isaac ; Wartell, Zachary

  • Author_Institution
    Charlotte Visualization Center, Univ. of North Carolina at Charlotte, Charlotte, NC, USA
  • fYear
    2015
  • fDate
    23-24 March 2015
  • Firstpage
    59
  • Lastpage
    66
  • Abstract
    Extending the position of a 3D virtual cursor that represents the location of a physical tracking input device in the virtual world often enhances efficiency and usability of 3D user interactions. Most previous studies, however, tend to focus on evaluating cursor offset techniques for specific types of interactions, mainly object selection and manipulation. Furthermore, not many studies address cursor offset techniques for multi-display virtual environments, such as a Cave Automatic Virtual Environment (CAVE), which require different directions of the cursor offset for different displays. This paper presents two formal user studies that evaluate effects of varying offset techniques on navigation tasks in a CAVE system. The first study compares four offset techniques: no offset, fixed-length offset, nonlinear offset and linear offset. The results indicate that the linear offset technique outperforms other techniques for exocentric travel tasks. The second study investigates the influence of three different offset lengths in the linear offset technique on the same task.
  • Keywords
    virtual reality; 3D user interaction efficiency enhancement; 3D user interaction usability enhancement; 3D virtual cursor offset techniques; CAVE system; cave automatic virtual environment; fixed-length offset technique; formal user studies; linear offset technique; location representation; multidisplay virtual environment; multidisplay virtual environments; navigation tasks; no-offset technique; nonlinear offset technique; object manipulation; object selection; offset lengths; physical tracking input device; virtual world; Analysis of variance; Color; Navigation; Performance evaluation; Target tracking; Three-dimensional displays; Virtual environments; 3D navigation; CAVE; cursor offset; input devices; virtual environments;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D User Interfaces (3DUI), 2015 IEEE Symposium on
  • Conference_Location
    Arles
  • Type

    conf

  • DOI
    10.1109/3DUI.2015.7131727
  • Filename
    7131727