• DocumentCode
    715046
  • Title

    Finger-based manipulation in immersive spaces and the real world

  • Author

    Chapoulie, Emmanuelle ; Tsandilas, Theophanis ; Oehlberg, Lora ; Mackay, Wendy ; Drettakis, George

  • Author_Institution
    Inria, Sophia Antipolis, France
  • fYear
    2015
  • fDate
    23-24 March 2015
  • Firstpage
    109
  • Lastpage
    116
  • Abstract
    Immersive environments that approximate natural interaction with physical 3D objects are designed to increase the user´s sense of presence and improve performance by allowing users to transfer existing skills and expertise from real to virtual environments. However, limitations of current Virtual Reality technologies, e.g., low-fidelity real-time physics simulations and tracking problems, make it difficult to ascertain the full potential of finger-based 3D manipulation techniques. This paper decomposes 3D object manipulation into the component movements, taking into account both physical constraints and mechanics. We fabricate five physical devices that simulate these movements in a measurable way under experimental conditions. We then implement the devices in an immersive environment and conduct an experiment to evaluate direct finger-based against ray-based object manipulation. The key contribution of this work is the careful design and creation of physical and virtual devices to study physics-based 3D object manipulation in a rigorous manner in both real and virtual setups.
  • Keywords
    virtual reality; 3D object manipulation; component movements; experimental conditions; finger-based 3D manipulation techniques; finger-based manipulation; immersive environment; immersive environments; immersive spaces; low-fidelity real-time physics simulations; natural interaction; performance improvement; physical constraints; physical devices; physical mechanics; physics-based 3D object manipulation; ray-based object manipulation; real world; tracking problems; user sense-of-presence; users skills; virtual environments; virtual reality technologies; Color; Friction; Haptic interfaces; Needles; Three-dimensional displays; Visualization; Finger-based manipulation; Immersive Cube-like Displays; Real/virtual world comparison;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D User Interfaces (3DUI), 2015 IEEE Symposium on
  • Conference_Location
    Arles
  • Type

    conf

  • DOI
    10.1109/3DUI.2015.7131734
  • Filename
    7131734