DocumentCode :
715302
Title :
A cooperative incentive mechanism for recurrent crowd sensing
Author :
Jaimes, Luis G. ; Chakeri, Alireza ; Lopez, Juan ; Raij, Andrew
Author_Institution :
Dept. of Electr. Eng., Univ. of South Florida, Tampa, FL, USA
fYear :
2015
fDate :
9-12 April 2015
Firstpage :
1
Lastpage :
5
Abstract :
Crowd sensing (CS) is an approach that consists of collecting many samples of a phenomena of interest by distributing the sampling process across a large number of individuals. In this work, we address the effect of cooperation among individuals by modeling a recurrent CS task as a repeated game. In this game, participants are the players of the corresponding game, and every round of the CS task is considered as a single-shot game which is repeated over time. In this model, participants compete and cooperate with each other in order to sell their samples. We represent the participants evolutionary behaviors by a graph network in which all the individuals make utilities in the long run. We show that although a pure competition approach faces problems such as the continuous drop-out of participants and the raise of prices of samples, this hybrid approach keeps the prices of samples low while maintaining the required number of participants.
Keywords :
game theory; graph theory; groupware; network theory (graphs); sampling methods; ubiquitous computing; CS; cooperative incentive mechanism; graph network; participant evolutionary behavior; participatory sensing; recurrent crowd sensing; repeated game; sampling process distribution; single-shot game; ubiquitous computing; Conferences; Cost accounting; Games; Gold; Mathematical model; Mobile communication; Sensors; Crowd Sensing; Participatory Sensing; Ubiquitous Computing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
SoutheastCon 2015
Conference_Location :
Fort Lauderdale, FL
Type :
conf
DOI :
10.1109/SECON.2015.7132888
Filename :
7132888
Link To Document :
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