Title :
Kinecting to Mathematics through Embodied Interactions
Author :
Johnson, Kenneth ; Pavleas, Jebediah ; Chang, Joana
Abstract :
Developed by a team of university students, the KinectMath software program encourages junior high and high school students to master abstract algebraic functions through embodied interactions using popular game-playing technology. The Web extra at http://youtu.be/KVoRVIg7U40 is a video segment showing UW Bothell students working with a professor to develop a teaching tool for mathematics by using the Microsoft Kinect.
Keywords :
computer aided instruction; image sensors; mathematics computing; serious games (computing); KinectMath software program; Mathematics; Microsoft Kinect; UW Bothell students; algebraic functions; embodied interactions; game playing technology; university students; Games; Internet; Mathematics; Software development; Kinect; KinectMath; embodied cognition; embodied interactions; high school math; learning algebra; mathematics education;
DOI :
10.1109/MC.2013.363