DocumentCode :
717830
Title :
Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement
Author :
Navarro, Andres ; Guevara, Dinael ; Gomez, Jorge
Author_Institution :
Univ. Icesi, Cali, Colombia
fYear :
2015
fDate :
11-14 May 2015
Firstpage :
1
Lastpage :
6
Abstract :
In this paper, we show results of channel delay spread estimation using a 3D ray launching tool based on Game Engines and GPU, comparing simulation results with channel measurements of a MIMO system taken in Ilmenau. We show that the accuracy of the simulation is strongly affected by the ray angular separation in the first and second diffraction, obtaining a good fit between measurements and simulation.
Keywords :
MIMO communication; channel estimation; delay estimation; game theory; graphics processing units; prediction theory; ray tracing; 3D ray launching tool; GPU; Ilmenau; MIMO system; channel delay spread estimation; channel measurements; game engine; graphics processing units; ray angular separation; Buildings; Delays; Diffraction; Games; Ray tracing; Solid modeling; Three-dimensional displays;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Vehicular Technology Conference (VTC Spring), 2015 IEEE 81st
Conference_Location :
Glasgow
Type :
conf
DOI :
10.1109/VTCSpring.2015.7146027
Filename :
7146027
Link To Document :
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