DocumentCode
719010
Title
A method for feedback delay measurement using a low-cost Arduino microcontroller: Lesson learned: Delay influenced by video bitrate and game-level
Author
Beyer, Justus ; Varbelow, Richard ; Antons, Jan-Niklas ; Zander, Steffen
Author_Institution
Quality & Usability Lab., Tech. Univ. Berlin, Berlin, Germany
fYear
2015
fDate
26-29 May 2015
Firstpage
1
Lastpage
2
Abstract
Studying cloud gaming QoE, we found the video compression bitrate and the played game level to significantly influence the system´s feedback delay. We present a novel low-cost approach to accurately measure the latency between a user command and the system response using the popular Arduino microcontroller platform and conclude with lessons learned for future cloud gaming lab studies.
Keywords
cloud computing; computer games; data compression; microcontrollers; quality of experience; video coding; cloud gaming QoE; feedback delay measurement; game level; latency measurement; low-cost Arduino microcontroller; low-cost approach; quality of experience; system response; user command; video bitrate; video compression bitrate; Bit rate; Cameras; Delays; Games; Microcontrollers; Usability; Video compression; QoE; cloud gaming; feedback delay;
fLanguage
English
Publisher
ieee
Conference_Titel
Quality of Multimedia Experience (QoMEX), 2015 Seventh International Workshop on
Conference_Location
Pylos-Nestoras
Type
conf
DOI
10.1109/QoMEX.2015.7148095
Filename
7148095
Link To Document