Title :
Virtual reality against addiction
Author :
Gupta, Sarthak ; Chadha, Banita
Author_Institution :
IEC Coll. of Eng. & Technol., Noida, India
Abstract :
Virtual Reality (VR) is a computer-simulated environment that is used to simulate physical presence of the user in the real world or imagined worlds Virtual reality can create experiences, which include virtual taste, sight, smell, sound and touch. The result of these is shown on the screen or with the help of the head set with sound system to provide additional sensory information. Gaming applications are created to understand the capability of the person in different situations. In this paper we are getting focused on the application of the virtual reality in the medical field. The addiction of the nicotine and drugs are making people weak. To reduce this problem, the addiction is treated by both conscious and subconscious mind to remove its root cause.
Keywords :
medical computing; virtual reality; computer-simulated environment; gaming applications; virtual reality; Head; Medical treatment; Pain; Psychology; Stress; Training; Virtual reality; Addiction; Craving; Medical Field; Training applications; Virtual Reality;
Conference_Titel :
Computing, Communication & Automation (ICCCA), 2015 International Conference on
Conference_Location :
Noida
Print_ISBN :
978-1-4799-8889-1
DOI :
10.1109/CCAA.2015.7148387