DocumentCode
721382
Title
Efficient volume illumination with multiple light sources through selective light updates
Author
Sunden, Erik ; Ropinski, Timo
Author_Institution
Interactive Visualization Group, Linkoping Univ., Linkoping, Sweden
fYear
2015
fDate
14-17 April 2015
Firstpage
231
Lastpage
238
Abstract
Incorporating volumetric illumination into rendering of volumetric data increases visual realism, which can lead to improved spatial comprehension. It is known that spatial comprehension can be further improved by incorporating multiple light sources. However, many volumetric illumination algorithms have severe drawbacks when dealing with multiple light sources. These drawbacks are mainly high performance penalties and memory usage, which can be tackled with specialized data structures or data under sampling. In contrast, in this paper we present a method which enables volumetric illumination with multiple light sources without requiring precomputation or impacting visual quality. To achieve this goal, we introduce selective light updates which minimize the required computations when light settings are changed. We will discuss and analyze the novel concepts underlying selective light updates, and demonstrate them when applied to real-world data under different light settings.
Keywords
data structures; lighting; rendering (computer graphics); sampling methods; data under sampling; light source; light update; memory usage; spatial comprehension; specialized data structure; visual quality; visual realism; volume illumination; volumetric data rendering; volumetric illumination algorithm; Color; Light sources; Lighting; Photography; Rendering (computer graphics); Solid modeling; Visualization; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Color; shading; shadowing; texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization Symposium (PacificVis), 2015 IEEE Pacific
Conference_Location
Hangzhou
Type
conf
DOI
10.1109/PACIFICVIS.2015.7156382
Filename
7156382
Link To Document