• DocumentCode
    721383
  • Title

    Advanced lighting for unstructured-grid data visualization

  • Author

    Min Shih ; Yubo Zhang ; Kwan-Liu Ma

  • Author_Institution
    Univ. of California, Davis, Davis, CA, USA
  • fYear
    2015
  • fDate
    14-17 April 2015
  • Firstpage
    239
  • Lastpage
    246
  • Abstract
    The benefits of using advanced illumination models in volume visualization have been demonstrated by many researchers. Interactive volume rendering incorporated with advanced lighting has been achieved with GPU acceleration for regular-grid volume data, making volume visualization even more appealing as a tool for 3D data exploration. This paper presents an interactive illumination strategy, which is specially designed and optimized for volume visualization of unstructured-grid data. The basis of the design is a partial differential equation based illumination model to simulate the light propagation, absorption, and scattering within the volumetric medium. In particular, a two-level scheme is introduced to overcome the challenges presented by unstructured grids. Test results show that the added illumination effects such as global shadowing and multiple scattering not only lead to more visually pleasing visualization, but also greatly enhance the perception of the depth information and complex spatial relationships for features of interest in the volume data. This volume visualization enhancement is introduced at a time when unstructured grids are becoming increasingly popular for a variety of scientific simulation applications.
  • Keywords
    absorption; data visualisation; graphics processing units; interactive systems; lighting; partial differential equations; rendering (computer graphics); 3D data exploration; GPU acceleration; absorption; advanced illumination models; advanced lighting; interactive volume rendering; light propagation; partial differential equation; scattering; unstructured-grid data visualization; volume visualization; volumetric medium; Data visualization; Light sources; Lighting; Mathematical model; Rendering (computer graphics); Scattering; Solid modeling; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Color; I.3.8 [Computer Graphics]: Applications; shading; shadowing; texture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization Symposium (PacificVis), 2015 IEEE Pacific
  • Conference_Location
    Hangzhou
  • Type

    conf

  • DOI
    10.1109/PACIFICVIS.2015.7156383
  • Filename
    7156383