DocumentCode :
722568
Title :
A Web-based platform for scavenger hunt games using the Internet of Things
Author :
Gama, Kiev ; Wanderley, Rafael ; Maranhao, Daniel ; Cardoso Garcia, Vinicius
Author_Institution :
Centro de Inf., Univ. Fed. de Pernambuco, Recife, Brazil
fYear :
2015
fDate :
9-12 Jan. 2015
Firstpage :
597
Lastpage :
598
Abstract :
The concept of an “Internet of Things” (IoT) initially referred to a network where objects would be individually and instantly identified with Radio-Frequency Identification (RFID). Such concept was later evolved to a wider notion of heterogeneous objects using ubiquitous technologies to interact among them and with the physical environment. Among these technologies, Bluetooth, ZigBee, GPRS, NFC, QR code, can be cited some of those that were labeled as IoT technologies. Based on the possibility of linking ordinary objects from the physical world to the Internet, this paper proposes and details a platform called TagHunt, for creating and playing scavenger hunt games. It allows smartphones to interact with ordinary objects using IoT-based technologies such as NFC and QR Code, stimulating the user/player to interact with the surrounding environment looking for “clues” in the game. We performed an experiment involving four different scavenger hunt game scenarios created with the platform were we could evaluate user/player engagement when playing such games.
Keywords :
Bluetooth; Internet of Things; QR codes; Web services; Zigbee; cellular radio; game theory; radiofrequency identification; Bluetooth technology; GPRS technology; Internet of Things; IoT technology; NFC technology; QR code technology; RFID technology; TagHunt; Web-based platform; ZigBee technology; radiofrequency identification; scavenger hunt game; ubiquitous technology; Cities and towns; Games; Internet of things; Mobile communication; Object recognition; Radiofrequency identification; Smart phones; Game platform; IoT; NFC; QRCode;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Communications and Networking Conference (CCNC), 2015 12th Annual IEEE
Conference_Location :
Las Vegas, NV
ISSN :
2331-9860
Print_ISBN :
978-1-4799-6389-8
Type :
conf
DOI :
10.1109/CCNC.2015.7158040
Filename :
7158040
Link To Document :
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