• DocumentCode
    724349
  • Title

    The research to construct dots and boxes battle platform in computer game

  • Author

    Liqun Zhang ; Yicong Zhang ; Peisheng Liu ; Laide Guo

  • Author_Institution
    Sch. of Comput. & Commun. Eng., Liaoning Shihua Univ., Fushun, China
  • fYear
    2015
  • fDate
    23-25 May 2015
  • Firstpage
    3749
  • Lastpage
    3753
  • Abstract
    Dots and Boxes is one of college students´ national computer game competition chesses in China. The shortcomings of traditional machine-machine game of Dots and Boxes are presented. In order to overcome this disadvantage, the dots and boxes battle platform in computer game is introduced. The construction methods of the Dots and Boxes battle platform in computer game, including function design, model design, and game protocol design, etc. are studied. Some techniques to solve some key problems are given. It has an important referential value to realize the battle platform of a certain sort of chess.
  • Keywords
    computer games; China; Dots and Boxes; battle platform; college students; computer game; machine-machine game; Computational modeling; Computers; Games; Load modeling; Protocols; Servers; Software; Battle platform; Construction; Dots and Boxes; Game protocol; Move;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control and Decision Conference (CCDC), 2015 27th Chinese
  • Conference_Location
    Qingdao
  • Print_ISBN
    978-1-4799-7016-2
  • Type

    conf

  • DOI
    10.1109/CCDC.2015.7162578
  • Filename
    7162578