DocumentCode :
724349
Title :
The research to construct dots and boxes battle platform in computer game
Author :
Liqun Zhang ; Yicong Zhang ; Peisheng Liu ; Laide Guo
Author_Institution :
Sch. of Comput. & Commun. Eng., Liaoning Shihua Univ., Fushun, China
fYear :
2015
fDate :
23-25 May 2015
Firstpage :
3749
Lastpage :
3753
Abstract :
Dots and Boxes is one of college students´ national computer game competition chesses in China. The shortcomings of traditional machine-machine game of Dots and Boxes are presented. In order to overcome this disadvantage, the dots and boxes battle platform in computer game is introduced. The construction methods of the Dots and Boxes battle platform in computer game, including function design, model design, and game protocol design, etc. are studied. Some techniques to solve some key problems are given. It has an important referential value to realize the battle platform of a certain sort of chess.
Keywords :
computer games; China; Dots and Boxes; battle platform; college students; computer game; machine-machine game; Computational modeling; Computers; Games; Load modeling; Protocols; Servers; Software; Battle platform; Construction; Dots and Boxes; Game protocol; Move;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Control and Decision Conference (CCDC), 2015 27th Chinese
Conference_Location :
Qingdao
Print_ISBN :
978-1-4799-7016-2
Type :
conf
DOI :
10.1109/CCDC.2015.7162578
Filename :
7162578
Link To Document :
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