DocumentCode :
724350
Title :
An improved algorithm model based on machine learning
Author :
Zhou Ke ; Wong Huan ; Wu Ruo-fan ; Qi Xin
Author_Institution :
Sch. of Adv. Eng., Univ. of Sci. & Technol. Beijing, Beijing, China
fYear :
2015
fDate :
23-25 May 2015
Firstpage :
3754
Lastpage :
3757
Abstract :
In the last decades, Reinforcement Learning (RL) algorithm has attracted more and more attention, and become the research focus in the field of machine learning. This paper leads the typical RL algorithm, Q-learning algorithm, into computer game platform (Connect6), and proposes an improved method. We adjust reward parameter according to the shape of Connect6, and optimize the adjustment of evaluation function to achieve the global optimization. Moreover, the optimization of the reward makes the valueless units away from the evaluation, to reduce the interference of valueless units for optimal results and improve the convergence speed, thereby reducing the overall time of self-learning process.
Keywords :
computer games; convergence; learning (artificial intelligence); optimisation; Connect6; Q-learning algorithm; RL algorithm; computer game platform; convergence speed; evaluation function; global optimization; machine learning; reinforcement learning algorithm; reward parameter; self-learning process; Algorithm design and analysis; Computers; Convergence; Games; Learning (artificial intelligence); Shape; Training; Computer Game; Connect6; Evaluation Function; Machine Learning; Q-learning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Control and Decision Conference (CCDC), 2015 27th Chinese
Conference_Location :
Qingdao
Print_ISBN :
978-1-4799-7016-2
Type :
conf
DOI :
10.1109/CCDC.2015.7162579
Filename :
7162579
Link To Document :
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