Title :
Crowdsourcing Code and Process via Code Hunt
Author :
Tao Xie ; Bishop, Judith ; Horspool, R. Nigel ; Tillmann, Nikolai ; De Halleux, Jonathan
Author_Institution :
Univ. of Illinois at Urbana-Champaign, Urbana, IL, USA
Abstract :
Crowd sourcing programming relies on active participation. One way to get such participation is through an engaging game. Code Hunt (https://www.codehunt.com/) from Microsoft Research is a web-based serious gaming platform with the potential to be leveraged as a crowd sourcing system. In Code Hunt, players create programs by re-engineering against a changing set of test cases. The game has been played by over 100,000 players in world-wide contests, and to practice coding skills. The vast collected data of code modified by players and the process taken to succeed could be used by others for software construction, teaching, or learning. In this position paper, we discuss these existing crowd sourcing activities in Code Hunt and a future game type for crowd sourcing.
Keywords :
software engineering; code hunt process; coding skills; crowd sourcing programming; crowd sourcing system; crowdsourcing code; gaming platform; microsoft research; software construction; software engineering; software learning; software teaching; Crowdsourcing; Encoding; Games; Measurement; Programming; Software engineering; User interfaces; crowdsourcing; educational gamification; educational software engineering; programming contests;
Conference_Titel :
CrowdSourcing in Software Engineering (CSI-SE), 2015 IEEE/ACM 2nd International Workshop on
Conference_Location :
Florence
DOI :
10.1109/CSI-SE.2015.10